I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.





I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
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