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  1. #31
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by WHS View Post
    His main answer was people cannot tell the difference
    then he should spend time browsing his own forums, as there have been MULTIPLE threads on this issue.
    (6)

  2. #32
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I'll just quote myself again:

    Quote Originally Posted by KupoNuts View Post
    I would love for them to release high resolution texture pack for PC and PS4 users, they can't let PS3 hold them down forever.
    (9)

  3. #33
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by DragonFlyy View Post
    The reason this won't happen is the PS3.
    *rolls eyes*
    (4)

  4. #34
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Just set some interns on a HD texture pack project. Even if it takes them a year i'm cool waiting for it.
    (2)

  5. #35
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DragonFlyy View Post
    The reason this won't happen is the PS3. It can't use higher resolution textures, and SE won't devote the time and money to give PC/PS4 better textures. They believe DX11 will make the resolution of textures "unnecessary".
    lolwut.

    The development team have already expressed their concerns about the limitations the PS3 is imposing on making this a "true Final Fantasy" game which has always been harboured for a cut-clean look to the best of their ability.
    They don't believe DirectX (as it's simply a library) has anything to do with it, you're confusing the point. The development team believe that for now the textures are fine and that the resolution doesn't matter in the grand scheme of things FOR NOW.

    That doesn't mean that in the future (even a distant one) that the time/effort won't be placed into replacing them, assuming "they won't do it" is silly.

    They're actually well on the track now of trying to dump the PS3 so they can implement in cloth physics, physics assisted gameplay, (higher detailed and broader content).
    Things such as area sizes, the user interface, model/texture data is already becoming a huge issue for the PS3 and we're only on patch 2.1.

    You'll see a drastic shift in the design decisions and overall look for the game once the PS3s support is officially dropped.
    (6)

  6. #36
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ReplicaX View Post
    Your explanation isn't needed. What you quoted is self explanatory.



    This isn't putting anything down. It's stating that it is in fact a workaround for the current issue.

    However, the thread is about adding in game future improvements to textures and talk of DX11.

    Your glass is always half empty isn't it?
    (1)

  7. #37
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WHS View Post
    He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    It's actually the other way around. You don't know what he's talking about and yours should be considered the "moot point." Attempting to invalidate someones argument because you fail to fully understand it, is just ridiculous.

    Not only that his words are taken out of context.

    "For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won't be able to tell that it was even used."

    Suppose you could have just googled normal mapping too, to see what he was talking about.

    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    (3)
    Last edited by HoneyBiscuit; 03-07-2014 at 06:08 AM.

  8. #38
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    To be fair, side by side shows a difference... but... a reduction from 4million polygons to only 500 and still have that level of detail is quite nice.
    (3)

  9. #39
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Count me in. I support this and any other initiative to the same effect.
    (2)

  10. #40
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?
    Yes, I can. But it's even more obvious in this game. Also, those are models, problem in this game are textures.
    (4)

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