Just set some interns on a HD texture pack project. Even if it takes them a year i'm cool waiting for it.
lolwut.
The development team have already expressed their concerns about the limitations the PS3 is imposing on making this a "true Final Fantasy" game which has always been harboured for a cut-clean look to the best of their ability.
They don't believe DirectX (as it's simply a library) has anything to do with it, you're confusing the point. The development team believe that for now the textures are fine and that the resolution doesn't matter in the grand scheme of things FOR NOW.
That doesn't mean that in the future (even a distant one) that the time/effort won't be placed into replacing them, assuming "they won't do it" is silly.
They're actually well on the track now of trying to dump the PS3 so they can implement in cloth physics, physics assisted gameplay, (higher detailed and broader content).
Things such as area sizes, the user interface, model/texture data is already becoming a huge issue for the PS3 and we're only on patch 2.1.
You'll see a drastic shift in the design decisions and overall look for the game once the PS3s support is officially dropped.
Your glass is always half empty isn't it?
It's actually the other way around. You don't know what he's talking about and yours should be considered the "moot point." Attempting to invalidate someones argument because you fail to fully understand it, is just ridiculous.
Not only that his words are taken out of context.
"For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won't be able to tell that it was even used."
Suppose you could have just googled normal mapping too, to see what he was talking about.
Normal Mapping
Just click and take a look at what he was describing. Can you tell the difference?
Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
Last edited by HoneyBiscuit; 03-07-2014 at 06:08 AM.
To be fair, side by side shows a difference... but... a reduction from 4million polygons to only 500 and still have that level of detail is quite nice.Normal Mapping
Just click and take a look at what he was describing. Can you tell the difference?
Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
Count me in. I support this and any other initiative to the same effect.
Yes, I can. But it's even more obvious in this game. Also, those are models, problem in this game are textures.Normal Mapping
Just click and take a look at what he was describing. Can you tell the difference?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.