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  1. #1
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Simurgi View Post
    turning off FXAA clears the muddy texture look, since it smears everthing
    I would rather have in game AA options. Your solution is a workaround the current issue. Many of us are suggesting future improvements.
    (5)

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Signed

    /10char
    (2)

  3. #3
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Tell your friends!
    (4)

  4. #4
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Simurgi View Post
    turning off FXAA clears the muddy texture look, since it smears everthing
    "Just make the game look worse, you won't notice the minecraft textures as much"
    (5)

  5. #5
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    "Just make the game look worse, you won't notice the minecraft textures as much"
    He's saying FXAA smears everything and to turn it off. Not to turn it on to smear the textures so you don't notice it.
    (1)

  6. #6
    Player
    Simurgi's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Southern Heavens
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Only trying to help, as i like nice textures as well. I personally turn off fxaa and use Sweet FX. Until they make better anti-aliasing in game, this is is as good as it gets(and it looks really good at 3240x1920.)
    (2)

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ReplicaX View Post
    I would rather have in game AA options. Your solution is a workaround the current issue. Many of us are suggesting future improvements.
    Even still those would require time on the devs part to do it, test it, and release it. This is something that won't happen till the DirectX 11 client is released anyway and that is 6m to a year out. That poster attempted to offer a helpful solution that you could potentially use today. No need to put it down immediately.
    (2)

  8. #8
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tiggy View Post
    Even still those would require time on the devs part to do it, test it, and release it. This is something that won't happen till the DirectX 11 client is released anyway and that is 6m to a year out. That poster attempted to offer a helpful solution that you could potentially use today. No need to put it down immediately.
    Your explanation isn't needed. What you quoted is self explanatory.

    Your solution is a workaround the current issue
    This isn't putting anything down. It's stating that it is in fact a workaround for the current issue.

    However, the thread is about adding in game future improvements to textures and talk of DX11.
    (3)

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ReplicaX View Post
    Your explanation isn't needed. What you quoted is self explanatory.



    This isn't putting anything down. It's stating that it is in fact a workaround for the current issue.

    However, the thread is about adding in game future improvements to textures and talk of DX11.

    Your glass is always half empty isn't it?
    (1)

  10. #10
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    When the foundation of a house is bad, no amount of paint or spackle is going bring it up to code and safety regulations, the same can be said for this games textures. The textures are bad (the foundation), so no amount of lighting changes (paint) aren't going to help it. I'm at the point of just having the company tell the modding community what format the textures are in, not sure if its .dds or what, and tell what program is needed to unpack and repack the files, because christ, if SE is not willing to put in the effort to make the game look up to date let the modding community handle it.
    (8)

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