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  1. #6
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WHS View Post
    He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    It's actually the other way around. You don't know what he's talking about and yours should be considered the "moot point." Attempting to invalidate someones argument because you fail to fully understand it, is just ridiculous.

    Not only that his words are taken out of context.

    "For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won't be able to tell that it was even used."

    Suppose you could have just googled normal mapping too, to see what he was talking about.

    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    (3)
    Last edited by HoneyBiscuit; 03-07-2014 at 06:08 AM.