All you have done here is demonstrate that you have never even tried Haukke Manor HM or Copperbell Mines HM, and thus most people won't take anything else you say seriously. Good going.
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
Thanks for clarifying that Felis, guess the devil is in the minute details as far as comparison of 'same' dungeon.
Perhaps I should have used the words, "incredibly similar gameplay" instead of 'exact same dungeon'.
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
Hmm?
You can say this to every dungeon. Kill trash mobs, defeat 2 mid-bosses, don't die on the end-boss
Or what do you mean? Because the mechanics can't be it.
Blatantly obvious you haven't played them. Because they are not even remotely similar. The only thing that is the same is using some of the scenery. Otherwise they are completely different dungeons.And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)
Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
Grasping at strawsFunny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)
Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.![]()
The monsters in Copperbell Mine 1.0 were not the same like in the ARR version. In 1.0 it was most time Diremites and Ants. You wanted to farm Formic Acid? You went to Copperbell Mine.Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)
Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
Now to the map:
1.0
ARR (normal mode)
Also here I don't see a similarity
And please, Cassiopeia Hollow have nothing to do with Sastasha. Maybe you mean Shposhae
Last edited by Felis; 03-06-2014 at 01:02 AM.
It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?
It's even stated in-game it was repurposed as a Pirates den lol.
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