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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)

    Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
    The monsters in Copperbell Mine 1.0 were not the same like in the ARR version. In 1.0 it was most time Diremites and Ants. You wanted to farm Formic Acid? You went to Copperbell Mine.

    Now to the map:
    1.0



    ARR (normal mode)


    Also here I don't see a similarity

    And please, Cassiopeia Hollow have nothing to do with Sastasha. Maybe you mean Shposhae
    (1)
    Last edited by Felis; 03-06-2014 at 01:02 AM.

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    And please, Cassiopeia Hollow have nothing to do with Sastasha.
    It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?

    It's even stated in-game it was repurposed as a Pirates den lol.
    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?

    It's even stated in-game it was repurposed as a Pirates den lol.
    I'm talking about the map design, the mechanics and the enemies, not the environment like stone textures or plants.
    Shposhae because the big glowing shells and the Coerl NM, Misbeard Grove maybe because the pirates, but Cassiopeia Hollow? Cassiopeia Hollow was mostly only a big cave. The only interesting in Cassiopeia Hollow were the plants.
    (0)
    Last edited by Felis; 03-06-2014 at 01:16 AM.