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  1. #51
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?

    It's even stated in-game it was repurposed as a Pirates den lol.
    I'm talking about the map design, the mechanics and the enemies, not the environment like stone textures or plants.
    Shposhae because the big glowing shells and the Coerl NM, Misbeard Grove maybe because the pirates, but Cassiopeia Hollow? Cassiopeia Hollow was mostly only a big cave. The only interesting in Cassiopeia Hollow were the plants.
    (0)
    Last edited by Felis; 03-06-2014 at 01:16 AM.

  2. #52
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Autymnfyres View Post
    ******Just why?****** I do not remember the other mmo's I played ever BLATANTLY copying prior dungeon/raid mobs and particularly not bosses. Like literally not. And if there were some resemblance, it was questionable enough for players to actually debate it.

    I do not understand why there are not more people here who dislike this. Quite cheap. Superb designers on the team, yet you rehash so literally as to just dye the mob's armor/exterior a different color and give it a new/different name. *Shakes head. And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
    Seriously? Did you even play the HM dungeons? They are nowhere near the same dungeon. The location is the same, it has a similar theme, that's it. It probably take them half the time to develop a HM dungeon as a new dungeon since they don't have to create all the exterior artwork. I would rather they do that and bring more dungeons to us in quicker time. This is whining just to whine.
    (1)

  3. #53
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Why add more dungeons? So people can roulette pharos sirius 2.0 and then drop as they see its new content.

    Also "I do not understand why there are not more people here...." Because you are just wrong. That's how that works.
    (ie rants about something doesn't get support, then cries about people not seeing things the way you see them)

    That about sums it up.
    (1)

  4. #54
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by IgnisFatuus View Post
    the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.
    I don't remember how things worked in FFIX, but in FFVIII, though they didn't have color swapped enemies, the same enemy appeared in several zones with the only difference being it's level.
    (0)

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