Vertical progression makes it a waste, now...if it was horizontal, the game becomes filled with relevant content and not a game that lives patch to patch while trashing (making old content obsolete) during the process (honestly i find that more of a waste)Is this like.... a thing?
Vertical progression gives endgame heavy players something to look forward to while less intense players eventually get some progression. This is a really good move on the developers' part to prevent things like WoW's 40 man Naxxramas being visited by about 3% of all people who played the game. It was a waste of the developers' efforts. You can be content with what you had when you played, or you can accept that your zomg-leet-lewtz slowly fade into mediocrity while the world continues to spin.
This principle also applies to just about everything else in society. Which is good. Because I don't want to pay $50,000 for a 200 MB hard drive like they once cost.
Like GW2?
You sure you want that? :P
like GW2? it has much much much more temporary content then XIV
I want a game filled with dungeons & storylines that can be done a year later & still be relevant, I want a game to ADD content, not take it away during a EXPANSION or make it irrelevant in a single patch
Please define "relevant".
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