You don't pay for gear. You pay to play the game. Thinking about the cost effectiveness of subscription spent on gear is a really, really bad way to look at MMOs. You spend money to enjoy the game, and if you don't enjoy it, it's better not to play.



You don't pay for gear. You pay to play the game. Thinking about the cost effectiveness of subscription spent on gear is a really, really bad way to look at MMOs. You spend money to enjoy the game, and if you don't enjoy it, it's better not to play.
Last edited by Kitfox; 03-04-2014 at 01:19 AM.

Even if the myth cap is removed, if the rate of getting myth doesn't change, its still gonna be a long grind. I mean with the current philo earning rate, you could get 2-3 piece a day and 200 philo per CT run. With mytho, this is only 50 per run.
If the myth is going to be the new philo, the earning rate must change and give 200-300 myth per run, or else, its still gonna be hard (long) to get even 1 piece per day.
NoRyoKu

10 minute turn 1/2/4 = 50 Myth. 90 minutes = 450 Myth.Even if the myth cap is removed, if the rate of getting myth doesn't change, its still gonna be a long grind. I mean with the current philo earning rate, you could get 2-3 piece a day and 200 philo per CT run. With mytho, this is only 50 per run.
If the myth is going to be the new philo, the earning rate must change and give 200-300 myth per run, or else, its still gonna be hard (long) to get even 1 piece per day.
I'm being very generous with the amount of time those turns take, too.

You are right but it works in very specific conditions. That is with a group that know what they do, no first timer, FC members, etc.. etc... those specific conditions are not available to everybody. For instance, my group always takes 1h -1h30 to do through T1-T2. Just because of little hickups here and there. I'm far from SR coil. so those 450 / 90 minutes are a long shot for me and maybe a lot of ppl.
NoRyoKu
you dont need to know any shit is going on with T2 enrage btwYou are right but it works in very specific conditions. That is with a group that know what they do, no first timer, FC members, etc.. etc... those specific conditions are not available to everybody. For instance, my group always takes 1h -1h30 to do through T1-T2. Just because of little hickups here and there. I'm far from SR coil. so those 450 / 90 minutes are a long shot for me and maybe a lot of ppl.



I'm expecting them to lower the amount of myth they give, to be honest. I figured the Myth reward they gave was only because you could only do them once a week.
Doesn't matter to me, though, still looking forward to farming it.
I doubt they will lower it. Myth gear will be pretty sub par gear a couple weeks after 2.2 hits. I mean do you invite people in full DL to parties?



ARR is almost following WoW verbatim. WoW had major content patches every 6 months or so and the item level of the gear in the dungeons/raids were raised in tandem. We'll have had access to i90 for about 7 months as 2.2 hits. Once the expansion comes there'll be a level cap raise, same as WoW.
Anyway, to the OP, this is how vertical progression theme park games work. Now you can spend that $45 collecting the new ilvl gear. Or don't. The choice is yours.
If we can only farm Amdapor Township for the new tomes aside from 6-9 I am not going to keep paying, I still have bad memories of doing WP over and over over and over
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