Every 6 months, not every 3 months.
there would be no big ilevel cap increase in 2.3
Maybe around max. 5 level, like in 2.1
What's the alternative? Make it impossible for new players (PS4/Steam) to ever catch up? Would you suggest we make this FFXI 2.0 where it took 7 months to get to level cap. SE wants this game to be relevant for new comers and veterans alike. If you are a progression guild, your benefit is that you get the best gear FIRST and tackle the content first. When 2.2 rolls around and you're in i90 because you've already beat Twintania, you will tackle Coil 6-9 first and get the best gear AGAIN.... FIRST. Everyone else that wants to catch up will still have to do myth grind parties, while you're already on turn 8.I dont think OP is saying he wants his gear to be the best for ever, or that he wants everyone to have to struggle like he did forever. I think his problem is that they are making it useless so fast. Other mmos usually don't make it where it takes months to get the gear due to some casual token system AND THEN make it obsolete with every patch, not expansion.
This is a great system. The hardcore players will always be ahead by nature of the definition "Hardcore." Just because you spent 2 months farming coil in advance of everyone else doesn't mean you're entitled ot your i90 status for the next 2 years. The 6 month cycle is perfect. Just enough to time to differentiate between hardcore and casual, and enough time to allow new commers to become veterans and "caught up" within that span of time.
And before I get flamed, I currently have i87 Warrior and i86 Scholar. I beat Ifrit Extreme and Titan Extreme for the FIRST time last week. My coil is currently trying to beat Twintania. I am far from hardcore and this system fits me, and many others perfectly. We are hoping to have Twintania down before 2.2, but we'll still be behind those groups that have had Twintania on farm and can get a headstart on 6-9. My biggest worry is that if the content patches are too fast, the more casual players can never catch up. Because we know CT will be casual in 2.3 based on YoshiP's latest interviews, that works perfectly for keeping this game at a 6 month cycle for raid progression.
Please look forward to it!
Last edited by Zell; 03-05-2014 at 04:04 AM.
I stopped reading right there. Because apparently reading is too hard for these forums and it needs to be nerfed to make it more "casual"
You're asking the wrong person you should probably direct your questions to the OP, I don't play this game anymore because it's way to easy. So I personally don't care about the gear system right now. All I did was state how OP and others (based on talking to them) might feel. Since they really are replacing gear within 3-6 months after making it take 3-6 months to be able to get the gear in the first place. It doesn't have to be forever. (You'd know that if you actually read the post you quoted) I think OP and others like him just don't want it replaced as soon as they get it.
It's 6 months. Not 3 months. The distinction makes a wold of difference. If the gear becomes outdated every 3 months, I would agree that it's too fast because that doesn't give many people enough time to get the gear... but 6 months is a great compromise for hardcore and casual alike.I stopped reading right there. Because apparently reading is too hard for these forums and it needs to be nerfed to make it more "casual"
You're asking the wrong person you should probably direct your questions to the OP, I don't play this game anymore because it's way to easy. So I personally don't care about the gear system right now. All I did was state how OP and others (based on talking to them) might feel. Since they really are replacing gear within 3-6 months after making it take 3-6 months to be able to get the gear in the first place. It doesn't have to be forever. (You'd know that if you actually read the post you quoted) I think OP and others like him just don't want it replaced as soon as they get it.
The reason it's 6 months is because the Cap at release was 90-95. The cap, after 6 months will be much higher. The cap will not be raised in 2.3. I think expecting your gear to remain the BEST for more than 6 months is unreasonable and reeks of elitism. But that's just me. I especially find it unreasonable given that he hasn't played the game for months and STILL expects his gear to be the best when he returns.
The 6 month cycle is a great balance. Otherwise, you make it impossible for new players to ever reach end game unless they get carried by other i90s.
But it TAKES 6 months to get it due to lockouts and token systems. Do you see the problem? So it's literally like as soon as they get it.
You say people wont be able to catch up. I don't know of any mmos that have this problem and I've played A LOT. I'm currently on Aion, it's been out for 4 years. I just started, I'm at end game, with end game pve and pvp gear.
You're overexaggerating. I've been i90 on one job since before 2.1 as a fresh character, and if the game is as easy as you claim it to be you would have been too. Now if you're claiming BiS for 6 months that's another story, but between getting lucky with Coil drops and getting Myth gear, it's absolutely possible to have been i90 before the first patch.But it TAKES 6 months to get it due to lockouts and token systems. Do you see the problem? So it's literally like as soon as they get it.
You say people wont be able to catch up. I don't know of any mmos that have this problem and I've played A LOT. I'm currently on Aion, it's been out for 4 years. I just started, I'm at end game, with end game pve and pvp gear.
Quoted for truth.You're overexaggerating. I've been i90 on one job since before 2.1 as a fresh character, and if the game is as easy as you claim it to be you would have been too. Now if you're claiming BiS for 6 months that's another story, but between getting lucky with Coil drops and getting Myth gear, it's absolutely possible to have been i90 before the first patch.
I am il90 WAR and il90 PLD and I only have 2 tanking pieces from Coil... it's not like I needed to be il90 to do all the content either...
Not entirely. The rng with coil+lock out and then the myth cap. My bf has been playing since early access he still isn't full i90. There was even a thread that did the math stating it would take around 5-6 months before you got all myth pieces, then if you miss a week or two you're sol. Coil is another story and depends on luck. I've been seeing nothing but tank gear, I'm a healer. I know people who see nothing but healer gear. Rng is rng. If it didnt take aslong as you claimed I would see more full i90s running around. I don't unless they are 1.0 chars. Also rng has nothing to do with the level difficulty of the game ._.You're overexaggerating. I've been i90 on one job since before 2.1 as a fresh character, and if the game is as easy as you claim it to be you would have been too. Now if you're claiming BiS for 6 months that's another story, but between getting lucky with Coil drops and getting Myth gear, it's absolutely possible to have been i90 before the first patch.
Please calculate the number of Myths you need to take one character to i90, including Relic+1.... it's around 5500 mythology tomes. Are people really afraid that removing the myth cap allows casuals to get i90 gear in such a short amount of time as to devalue the road they had to take? Here's some perspective.... the casual player, by definition either does not have the time, or does not spend 5 hours a day playing FFXIV. A hardcore player may be able to get full i90 set on a job in 2-3 days of grinding dungeons for 8 hours a day. It will likely take the casual players weeks to get the same. There is great balance in this game by having two ways ot get i90 gear. You raid, or you grind tomes. The hardcore player can do both where as the casual player may not have access to coil and will have to rely on tomes. Regardless, what is available to the casual, is available to the hardcore by virtue of the hardcore having more time and dedication.But it TAKES 6 months to get it due to lockouts and token systems. Do you see the problem? So it's literally like as soon as they get it.
You say people wont be able to catch up. I don't know of any mmos that have this problem and I've played A LOT. I'm currently on Aion, it's been out for 4 years. I just started, I'm at end game, with end game pve and pvp gear.
The alternative would be to have casual players dangling in the wind with no way to advance their character other than doing raids. Hardcore players, just like any modern mmo are a very small minority. This game will live or die with casual players that need the 6 month cycle to finish content. My 2 cents.
And please, don't mistake my statement that this game relies on casual players to mean the content is easy. Farm from it. Took me a month to beat Titan Extreme and it's been 3 weeks and we still cna't down Twintania. I think my situtation is more of the norm rather than the exception.
Last edited by Zell; 03-05-2014 at 04:42 AM.
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