


Heres a fun fact I wasn't entirely sure about. Healing generates zero threat to sleeping targets. Hitting it with anything ~45 seconds later would get it back.i may not be reading this right....but are you suggesting that its okay for the healer to blast the target out of range and sleep it, then the tank to use provoke, which has a long recast, to pick it back up? the point of working as a team is to make everyones job easier. this sounds like...."oh well, the tank needs to be on his toes while i sabotage the smooth run because provoke will save us". You'll waste provoke on that unnecessary target and then what if something goes wrong and the tank needs it again? they won't have it. If my healer wants to make my job harder, they get to tank their own mob. simple as that.
Last edited by Tiraelina; 02-09-2014 at 08:55 AM.
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