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  1. #171
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Worm View Post
    I mean what is with this healers DPSing thing anyway? How much DPS does it contribute? It probably barely makes up for a lost GCD if you don't count AOE spamming.
    Probably? I take it you haven't actually compared how much faster things die with healers using Cleric Stance between heals... The difference is very noticeable. Not to mention there is no 'lost' GCD because a healer doing damage is likely a healer who didn't need to heal at that time (i.e. they were twiddling their thumbs doing nothing). On trash pulls a WHM can drop a Divine Seal buffed Regen on the tank and usually forget about healing for 10-20 seconds. A SCH can just let Eos do everything and barely have to ever worry about directly healing the tank. Why would you NOT want your healers dealing damage when they have nothing better to do?

    Quote Originally Posted by Naraku_Diabolos View Post
    Why couldn't we get just a standard Water spell? I know that Fluid Aura is the Water spell, but you can't use it from a long range unlike Stone and Aero.
    Wait for the Geomancer job which is most likely going to be the DPS counterpart to WHM.
    (2)

  2. #172
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Again, dpsing as a healer is fine, but don't do it stupidly. You don't just get to attack whatever you want.

    I personally would just let you die.
    (0)

  3. #173
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Fluid Aura is there to push away an enemy if you get aggro etc, it's not really there for general use. I do use it to annoy other party members if they have bothered me in any way though lol
    (0)
    Last edited by KenzieLynch; 02-08-2014 at 10:24 PM.

  4. #174
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Tanks that don't understand how other classes abilities work get mad over everything. Kind of like how a good chunk of this thread is a bunch of assumptions how something doesn't work. If anyone is having threat issues because of it, you have bigger problems. Knock backs look nothing like a mob running away, it's also going to get rooted after it powerslides away 15 metres.

    Healers that actually do something other than stand there and be useless between heals also make dungeons much faster.
    (0)

  5. 02-08-2014 06:18 AM

  6. 02-08-2014 06:37 AM
    Reason
    reply to a post I didn't check it was old

  7. #175
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by MythToken View Post
    Again, dpsing as a healer is fine, but don't do it stupidly. You don't just get to attack whatever you want.

    I personally would just let you die.
    I like the you pull it you tank it philosophy.

    The spell's use is situational, but for most part you're better off letting the tank regain aggro instead of blowing it away from the party, which only complicates the tank's job of getting it back.. melee DPS don't care much for the spell either
    (1)

  8. #176
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    for those who think that "since it's on my hot bar i should use it", i'd like you to join me in something like ifrit HM and i'll just use Brutal Swing when the cool down is over every single time. I hope you enjoy eruptions and plumes. And maybe after, we'll do ADS in Turn 1, and lets all use our silence attacks all at once. We should right? because we have it?
    (4)

  9. #177
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiraelina View Post
    Tanks that don't understand how other classes abilities work get mad over everything. Kind of like how a good chunk of this thread is a bunch of assumptions how something doesn't work. If anyone is having threat issues because of it, you have bigger problems. Knock backs look nothing like a mob running away, it's also going to get rooted after it powerslides away 15 metres.
    Main point is that the knockback is in and of itself annoying as hell to all melee (and sometimes other spell casters). It should be used as an "oh crap i'm about to get munch on" moment and not part of a healer dps rotation. Dps with stone/stone 2, aero. The aggravation is akin to a tank that parks mobs known to cleave, AoE, etc right on top of casters forcing them to move. Completely unnecessary.
    (3)
    Error 3102 Survivor

  10. #178
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Ever herped so hard you derped?
    (0)

  11. #179
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alberel View Post
    Probably? I take it you haven't actually compared how much faster things die with healers using Cleric Stance between heals... The difference is very noticeable. Not to mention there is no 'lost' GCD because a healer doing damage is likely a healer who didn't need to heal at that time (i.e. they were twiddling their thumbs doing nothing). On trash pulls a WHM can drop a Divine Seal buffed Regen on the tank and usually forget about healing for 10-20 seconds. A SCH can just let Eos do everything and barely have to ever worry about directly healing the tank. Why would you NOT want your healers dealing damage when they have nothing better to do?
    Oh since you've done all the comparisons can you tell me on average how many minutes this saves? Also I'm talking about a DPS losing a GCD, not the healer, I'm trying to say the DPS contributed is probably pretty trivial.
    (0)

  12. #180
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mythicrose View Post
    Main point is that the knockback is in and of itself annoying as hell to all melee (and sometimes other spell casters). It should be used as an "oh crap i'm about to get munch on" moment and not part of a healer dps rotation. Dps with stone/stone 2, aero. The aggravation is akin to a tank that parks mobs known to cleave, AoE, etc right on top of casters forcing them to move. Completely unnecessary.
    Thank you for not even reading the OP like everyone else.

    Knocking back non-primary targets makes the tank/party take less damage and can interrupts casts. Freeing up the healer to do more damage themselves. You can be the tank without having absolutely everything hitting you. Yet everyone that breaks sleeps seems to think they can't which is even more annoying.
    (1)

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