as the other how many other pages have posted,
+1 for DO NOT use fluid arua unless something has gone wrong. As both a melee DPS and as a tank, it is VERY annoying. Please and thank you ^^

as the other how many other pages have posted,
+1 for DO NOT use fluid arua unless something has gone wrong. As both a melee DPS and as a tank, it is VERY annoying. Please and thank you ^^
WUB WUB
FFXI- Seraph

By that logic casting cure on yourself when the tank is taking damage is ok because your using your abilities it's not your fault your using them wrong right?Someone that wants to enjoy all the abilities SE gave my job. And to JayCommon above, actually it's not harassment to continue using the abilities SE gave my job. That's crazy talk. I'm not touching the tank's hiney w/ Fluid Form here. I'm playing the game w/ abilities SE gave me using my own best judgment. I think asking me not to do that is equally unreasonable.
You just keep burying yourself deeper. So now you're advocating using 3 abilities (Fluid Aura, Repose and Provoke) to do the job of a single ability (Repose).

Well I'm still here waiting to be told how many minutes per dungeon this saves the group. Somehow I'm sure it's trivial and that's why the post where I ask is being avoided. The OP just posted some garbage theory craft and people are bending over backwards to justify it. Look I understand the only reason for these arguments is probably some other thread where yet again, a lot of people want to establish some new shifting standard so they can rag on people in Duty Finder. I realize it's going to be some stupid forum turf war going on somewhere else, since that's literally the only reason someone would defend the OP's stance.I hope these statements are made in relation to dps'ing with fluid aura specifically... Otherwise, I think the two of you need to rethink what you're saying... Big time.
I won't get into the reasons why since that is kinda unrelated to the topic in this thread, but seriously there's a whole separate discussion about dps as whm... I suggest you both go and read that thread.
I get it, I'm sure there's some giant WHM DPS thread and everyone should do it and that's the new meta or whatever. The accidental benefit of all this amazing new tech is that you get to talk down to any WHM you see not DPSing and that makes you feel superior, though the real point is the theorycraft not the sense of superiority. HOWEVAH if you're going to claim greater knowledge than me or anyone in this thread you probably should have a solid figure of how much time this actually saves a group. If a healer can safely DPS they probably should but the benefits are probably firmly between trivial and mediocre in regards of time saved, and if you're going to claim it's better than that you better LEAD with some data, not just tell me to go read some 50 page thread of non-stop back and forth.
Last edited by Worm; 02-09-2014 at 04:09 AM.
I always used Fluid Aura. I was told in one dungeon not to use it so I didn't use it that dungeon. A few weeks later I used it again and the tank asked me not to use it. Neither were rude about it so I stopped using it for them.
Since the second person asked me not to use it I have only ever used it when something is coming at me or another user who isn't a tank or when a monster is about to be killed.
Other than that I won't use it.
I have to ask though.
A WHM should never use Holy in a dungeon, right?
Not to necessarily win a fight but for dungeons it helps to have the healers dps, especially in dungeons (trash mobs). I personally think that as a healer you're being even more effective if you help with the dps. As a SCH i'm putting up DoTs just as much as I'm healing, the same with WHM where holy/aero/stoneII is used.


i may not be reading this right....but are you suggesting that its okay for the healer to blast the target out of range and sleep it, then the tank to use provoke, which has a long recast, to pick it back up? the point of working as a team is to make everyones job easier. this sounds like...."oh well, the tank needs to be on his toes while i sabotage the smooth run because provoke will save us". You'll waste provoke on that unnecessary target and then what if something goes wrong and the tank needs it again? they won't have it. If my healer wants to make my job harder, they get to tank their own mob. simple as that.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





