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  1. #191
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    as the other how many other pages have posted,

    +1 for DO NOT use fluid arua unless something has gone wrong. As both a melee DPS and as a tank, it is VERY annoying. Please and thank you ^^
    (3)
    WUB WUB

    FFXI- Seraph

  2. #192
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Purrfectstorm View Post
    Someone that wants to enjoy all the abilities SE gave my job. And to JayCommon above, actually it's not harassment to continue using the abilities SE gave my job. That's crazy talk. I'm not touching the tank's hiney w/ Fluid Form here. I'm playing the game w/ abilities SE gave me using my own best judgment. I think asking me not to do that is equally unreasonable.
    By that logic casting cure on yourself when the tank is taking damage is ok because your using your abilities it's not your fault your using them wrong right?
    (6)

  3. #193
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tiraelina View Post
    Did you read what you quoted or are you just trying to pick an imaginary argument? You also have provoke when it wakes up.

    I swear you would've thrown your system out the window if CC was used to pull like other games.
    You just keep burying yourself deeper. So now you're advocating using 3 abilities (Fluid Aura, Repose and Provoke) to do the job of a single ability (Repose).
    (2)

  4. #194
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by mylam View Post
    I hope these statements are made in relation to dps'ing with fluid aura specifically... Otherwise, I think the two of you need to rethink what you're saying... Big time.

    I won't get into the reasons why since that is kinda unrelated to the topic in this thread, but seriously there's a whole separate discussion about dps as whm... I suggest you both go and read that thread.
    Well I'm still here waiting to be told how many minutes per dungeon this saves the group. Somehow I'm sure it's trivial and that's why the post where I ask is being avoided. The OP just posted some garbage theory craft and people are bending over backwards to justify it. Look I understand the only reason for these arguments is probably some other thread where yet again, a lot of people want to establish some new shifting standard so they can rag on people in Duty Finder. I realize it's going to be some stupid forum turf war going on somewhere else, since that's literally the only reason someone would defend the OP's stance.

    I get it, I'm sure there's some giant WHM DPS thread and everyone should do it and that's the new meta or whatever. The accidental benefit of all this amazing new tech is that you get to talk down to any WHM you see not DPSing and that makes you feel superior, though the real point is the theorycraft not the sense of superiority. HOWEVAH if you're going to claim greater knowledge than me or anyone in this thread you probably should have a solid figure of how much time this actually saves a group. If a healer can safely DPS they probably should but the benefits are probably firmly between trivial and mediocre in regards of time saved, and if you're going to claim it's better than that you better LEAD with some data, not just tell me to go read some 50 page thread of non-stop back and forth.
    (0)
    Last edited by Worm; 02-09-2014 at 04:09 AM.

  5. #195
    Player
    Quenn's Avatar
    Join Date
    Dec 2013
    Posts
    40
    Character
    Quenn Berry
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I always used Fluid Aura. I was told in one dungeon not to use it so I didn't use it that dungeon. A few weeks later I used it again and the tank asked me not to use it. Neither were rude about it so I stopped using it for them.
    Since the second person asked me not to use it I have only ever used it when something is coming at me or another user who isn't a tank or when a monster is about to be killed.
    Other than that I won't use it.

    I have to ask though.
    A WHM should never use Holy in a dungeon, right?
    (0)

  6. #196
    Player

    Join Date
    Aug 2013
    Posts
    43
    Quote Originally Posted by Teirshin View Post
    Um, respectfully disagree.

    If the healer needs to be DPS'ing to win a fight, you've got problems, like crappy DPS classes.
    Not to necessarily win a fight but for dungeons it helps to have the healers dps, especially in dungeons (trash mobs). I personally think that as a healer you're being even more effective if you help with the dps. As a SCH i'm putting up DoTs just as much as I'm healing, the same with WHM where holy/aero/stoneII is used.
    (0)

  7. #197
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gilthas View Post
    You just keep burying yourself deeper. So now you're advocating using 3 abilities (Fluid Aura, Repose and Provoke) to do the job of a single ability (Repose).
    It's like you play some imaginary game where pugs attack the correct marked targets 100% of the time.
    (0)

  8. #198
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tiraelina View Post
    Did you read what you quoted or are you just trying to pick an imaginary argument? You also have provoke when it wakes up.

    I swear you would've thrown your system out the window if CC was used to pull like other games.

    i may not be reading this right....but are you suggesting that its okay for the healer to blast the target out of range and sleep it, then the tank to use provoke, which has a long recast, to pick it back up? the point of working as a team is to make everyones job easier. this sounds like...."oh well, the tank needs to be on his toes while i sabotage the smooth run because provoke will save us". You'll waste provoke on that unnecessary target and then what if something goes wrong and the tank needs it again? they won't have it. If my healer wants to make my job harder, they get to tank their own mob. simple as that.
    (5)

  9. #199
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Quenn View Post
    I have to ask though.
    A WHM should never use Holy in a dungeon, right?
    Depends on the dungeon. In Wanderer's Palace it's great to spam holy in speed runs because of its stun.
    (0)

  10. #200
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Quenn View Post

    I have to ask though.
    A WHM should never use Holy in a dungeon, right?
    DPS to your hearts content as long as you're able to keep everyone alive.

    No one likes when mobs get knocked back by pets or Fluid Aura because it does more bad than good.
    (2)

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