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  1. #161
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Gilraen View Post
    So if a mob is eating me AND the tank I should drop everything and run over to the tank so they can get ate by an extra mob while I'm busy not healing to get said extra mob to them... sound logic.
    you don't even need to run really. 9 times out of 10, I see the tank chase after a mob that they just lost as a means to fix their mistake.

    Guess what happens if the mob is punted while the tank is chasing it towards you...
    (2)
    Last edited by Codek; 02-08-2014 at 03:20 AM.

  2. #162
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    As a blm someone using this spell often changes my facing and causes the spell to not cast, and lowering dps.
    (3)

  3. #163
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Purrfectstorm View Post
    I'm gonna do what I'm gonna do. Tanks will just have to adapt.
    Then be prepared to be votekicked (imho deservedly so) and end up as the most unwanted healer around for your arrogant/cocky "I know better" attitude. Hint, you dont know better, and yes, the tank should be controlling the run/pulls. This coming from a primary endgame healer going back 15 years.

    Anything that messes with mob positioning and can affect a tank controlling aggro has no business being used. Period.

    As a soloing tool, its handy. It puts distance between you and the mob and lets you hammer on them for a couple of moments while staying safe. Let the tank do his job and you dont need it in a group.

    Oh well, enjoy soloing, because with that attitude, thats what you'll end up doing most of the time, much to the benefit of tanks/dps who dont want to deal with your "I'm gonna do what I want" attitude.
    (2)

  4. #164
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,255
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Why couldn't we get just a standard Water spell? I know that Fluid Aura is the Water spell, but you can't use it from a long range unlike Stone and Aero.
    (0)

  5. #165
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    When I'm playing as a tank or melee DD I find WHMs using Fluid Aura to be incredibly annoying with very few exceptions:

    - When Fluid Aura is used to Stun something that would have killed us.
    - When the WHM is smart enough to take advantage of the terrain and have Fluid Aura not move the mob much.

    I imagine that the reasons I dislike Fluid Aura have been mentioned here already by other people:

    - It forces me to chase around mobs so I can get them into the range of my AoE hate generating abilities.
    - As a melee DPS, having the mob thrown around just makes fights take longer.
    - This one might not be true, but I get the impression that Fluid Aura actually generates a lot of enmity and in lower level dungeons pre-Defiance/Shield Oath it takes some effort to get hate back.
    (2)

  6. #166
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    I don't really care what's happening to the other mobs in a trash pack so long as the one I'm focusing (and the single target dps) does not get knocked back. I will say that I have been in situations where a trash mob has been knocked back for whatever reason, and because fluid aura is seen as kind of a WHM's "Oh ****" button, people get confused and sometimes switch target because they think I've lost aggro. It's really not a big deal but can make things more confusing than they need to be. I'm going to hazard a guess that the tanks you were dealing with are probably new to tanking and just stressing out over keeping aggro. If I recall correctly, Tam Tara was the easiest dungeon for me to tank in the entire game because I finally got rage of halone and could effectively rotate my single target emnity moves through a trash mob as opposed to relying solely on flash.
    (0)

  7. #167
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Purrfectstorm View Post
    Tanks are still telling me not to use a cool ability that I have sitting there on my hotbar.
    Fluid Aura is a very situational ability. I main WHM and I use it fairly often, but generally not in the circumstances you are describing. Because that's not what it's intended for. It is primarily useful in solo situations, but for the most part in groups it can not only be annoying for the tank but can also throw them off when they are trying to regain hate on a wayward mob. It can be used in party situations but imo that's not what it was really intended for. If your tank is doing their job then you have no need to use it, and part of their job is controlling stray mobs. So trust them and let them control the situation when it happens.

    Quote Originally Posted by Pendragon72 View Post
    Not to mention for a healer to put out damage is kinda frowned upon for the most part ........use sleep instead
    This is really not true. Sure it may vary depending on the group and what level of content you are undertaking, but healers should generally be helping with DPS as mush as they can.
    (1)

  8. #168
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CamAlch View Post
    but healers should generally be helping with DPS as mush as they can.
    Um, respectfully disagree.

    If the healer needs to be DPS'ing to win a fight, you've got problems, like crappy DPS classes.
    (3)

  9. #169
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    I mean what is with this healers DPSing thing anyway? How much DPS does it contribute? It probably barely makes up for a lost GCD if you don't count AOE spamming.
    (1)

  10. #170
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Senfei View Post
    If I recall correctly, Tam Tara was the easiest dungeon for me to tank in the entire game because I finally got rage of halone and could effectively rotate my single target emnity moves through a trash mob as opposed to relying solely on flash.
    You're thinking of Toto-rak.
    Tam-Tara is lv16, halone is 26.
    You only got savage blade and flash as your enmity boost.
    (1)

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