you don't even need to run really. 9 times out of 10, I see the tank chase after a mob that they just lost as a means to fix their mistake.
Guess what happens if the mob is punted while the tank is chasing it towards you...
Last edited by Codek; 02-08-2014 at 03:20 AM.
As a blm someone using this spell often changes my facing and causes the spell to not cast, and lowering dps.
Then be prepared to be votekicked (imho deservedly so) and end up as the most unwanted healer around for your arrogant/cocky "I know better" attitude. Hint, you dont know better, and yes, the tank should be controlling the run/pulls. This coming from a primary endgame healer going back 15 years.
Anything that messes with mob positioning and can affect a tank controlling aggro has no business being used. Period.
As a soloing tool, its handy. It puts distance between you and the mob and lets you hammer on them for a couple of moments while staying safe. Let the tank do his job and you dont need it in a group.
Oh well, enjoy soloing, because with that attitude, thats what you'll end up doing most of the time, much to the benefit of tanks/dps who dont want to deal with your "I'm gonna do what I want" attitude.
Why couldn't we get just a standard Water spell? I know that Fluid Aura is the Water spell, but you can't use it from a long range unlike Stone and Aero.
When I'm playing as a tank or melee DD I find WHMs using Fluid Aura to be incredibly annoying with very few exceptions:
- When Fluid Aura is used to Stun something that would have killed us.
- When the WHM is smart enough to take advantage of the terrain and have Fluid Aura not move the mob much.
I imagine that the reasons I dislike Fluid Aura have been mentioned here already by other people:
- It forces me to chase around mobs so I can get them into the range of my AoE hate generating abilities.
- As a melee DPS, having the mob thrown around just makes fights take longer.
- This one might not be true, but I get the impression that Fluid Aura actually generates a lot of enmity and in lower level dungeons pre-Defiance/Shield Oath it takes some effort to get hate back.
I don't really care what's happening to the other mobs in a trash pack so long as the one I'm focusing (and the single target dps) does not get knocked back. I will say that I have been in situations where a trash mob has been knocked back for whatever reason, and because fluid aura is seen as kind of a WHM's "Oh ****" button, people get confused and sometimes switch target because they think I've lost aggro. It's really not a big deal but can make things more confusing than they need to be. I'm going to hazard a guess that the tanks you were dealing with are probably new to tanking and just stressing out over keeping aggro. If I recall correctly, Tam Tara was the easiest dungeon for me to tank in the entire game because I finally got rage of halone and could effectively rotate my single target emnity moves through a trash mob as opposed to relying solely on flash.
Fluid Aura is a very situational ability. I main WHM and I use it fairly often, but generally not in the circumstances you are describing. Because that's not what it's intended for. It is primarily useful in solo situations, but for the most part in groups it can not only be annoying for the tank but can also throw them off when they are trying to regain hate on a wayward mob. It can be used in party situations but imo that's not what it was really intended for. If your tank is doing their job then you have no need to use it, and part of their job is controlling stray mobs. So trust them and let them control the situation when it happens.
This is really not true. Sure it may vary depending on the group and what level of content you are undertaking, but healers should generally be helping with DPS as mush as they can.
I mean what is with this healers DPSing thing anyway? How much DPS does it contribute? It probably barely makes up for a lost GCD if you don't count AOE spamming.
You're thinking of Toto-rak.
Tam-Tara is lv16, halone is 26.
You only got savage blade and flash as your enmity boost.
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