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  1. #201
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Holy isn't nearly as bad, but it drains a lot of mana so do not use it in extended, healing-intense fights where you will run a risk of running out of mana to heal.

    Don't spam it if the fight requires a move to be stunned because enemies build stun resistance the more you stun them.
    (0)

  2. #202
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by odie View Post
    i may not be reading this right....but are you suggesting that its okay for the healer to blast the target out of range and sleep it, then the tank to use provoke, which has a long recast, to pick it back up? the point of working as a team is to make everyones job easier. this sounds like...."oh well, the tank needs to be on his toes while i sabotage the smooth run because provoke will save us". You'll waste provoke on that unnecessary target and then what if something goes wrong and the tank needs it again? they won't have it. If my healer wants to make my job harder, they get to tank their own mob. simple as that.
    Heres a fun fact I wasn't entirely sure about. Healing generates zero threat to sleeping targets. Hitting it with anything ~45 seconds later would get it back.
    (0)
    Last edited by Tiraelina; 02-09-2014 at 08:55 AM.

  3. #203
    Player
    Kaesara's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Kaesara Everheart
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I Tank and Heal and to be honest it has never bothered me if both players are doing their jobs properly it should never be an issue. Yes of course if something goes wrong fluid aura isn’t going to help the tank but it’s really not a big deal the tank should just provoke and ranged pull it back.

    As for holy there are plenty of dungeons where you get a chance to use it and even put out some dps as a healer you just need to do it responsibly.
    (0)

  4. #204
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    holy is fine as long as the healer can switch stance and still heal just fine. its also useful in the Aurum Vale. Holy does AoE damage and causes stun on targets it hits.
    (0)

  5. #205
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tiraelina View Post
    Heres a fun fact I wasn't entirely sure about. Healing generates zero threat to sleeping targets. Hitting it with anything ~45 seconds later would get it back.
    why make the tanks job harder in the first place?
    (4)

  6. #206
    Player
    Mayh's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Mayh Mullari
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    *waves to Scarlet* ^__^

    Hi S C A R L E T !!! !
    lol
    (1)

  7. #207
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Just tanked a level 41 dungeon with a WHM doing this. I decided to put up with it since the DPS were ranged. It was the most pointless thing ever. She'd knock them out of the DPS' AoEs(SMNs dots) and my flash then sleep it. Half the time she'd pick the target me and the DPS were on(which was marked with the #1) to knock away. Then she did it on a boss once... while I was hitting it. And no, she never got aggro once. She apologized about that one but I didn't answer her the entire time. I noticed that the BRD started to get annoyed at her, because half way through the dungeon he began to switch to her knocked away target, hit it once to break the sleep, then go back to the one I had marked to focus. All she managed to do was to slow down the DPS and force me to run around more. Next time I come across a healer who wants to waste my time in a dungeon like that, I'll save him the drama by dismissing myself from it.
    (1)
    Last edited by Elim; 02-09-2014 at 11:16 AM.

  8. #208
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by odie View Post
    why make the tanks job harder in the first place?
    CC makes dungeons easier. You only make it harder for yourself and the healer.
    (0)

  9. #209
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiraelina View Post
    CC makes dungeons easier. You only make it harder for yourself and the healer.
    If someone can't easily heal through a low level dungeon without CCs, either they're a terrible healer or the tank is GROSSLY undergeared. This is coming from someone who mains a SCH and also has a lv 50 WHM.

    EDIT: And IMO Fluid Aura + sleep are two GCDs that would be better used DPSing.
    (1)
    Last edited by Elim; 02-09-2014 at 11:31 AM.

  10. #210
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tiraelina View Post
    It's like you play some imaginary game where pugs attack the correct marked targets 100% of the time.
    This has nothing to do with what we're discussing.

    Quote Originally Posted by Tiraelina View Post
    CC makes dungeons easier. You only make it harder for yourself and the healer.
    Yes, CC makes dungeons easier. The problem is that instead of just using Repose on a mob, you're advocating using 3 abilities (Fluid Aura + Repose + Provoke) to do a worse job than what 1 ability alone (Repose) could do.
    (4)

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