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Thread: The Monk Temple

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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    It's not a make-or-break DPS increase, but still an increase. Typically best reserved for burn phases, yes, and that's really only due to the TP drain.

    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics. In that case though, you'd be treating it just like ToD where you decide if it's better to use a GCD for it or to progress through the combo.

    Ultimately, I'll say what I say to anyone that is picking up MNK or hasn't spent much time on it: Stick to the basic combo skills and ToD and avoid using Fracture until you get comfortable enough to be able to make priority decisions on the fly.

    The primary cause of bad DPS from the average MNK is due to them trying to do a lot at once and screwing up at it, leading to unnecessary buff/debuff loss. Fact is, funny enough, I've seen so many MNKs underperform to the point that if they simply sat at the flank and did DK > TwS > Snap Punch all day they'd actually do more than what they were managing.
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    Last edited by NoctisUmbra; 01-22-2014 at 06:53 AM.

  2. #2
    Player Rochetm's Avatar
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    Kicking Wolf
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    Lamia
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    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Typically best reserved for burn phases, yes, and that's really only due to the TP drain.
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
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  3. #3
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Quote Originally Posted by Rochetm View Post
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
    It is a 100 potency attack followed by a relatively short dot. Furthermore, many burn phases tend to be phases where you're sticking to a single target and pushing an optimal rotation for a known duration, thus removing the risk of mistiming your combos and losing GL3 due to mechanics.

    T4 Dreadnaughts or T5 Asclepius comes to mind.
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    Last edited by NoctisUmbra; 01-22-2014 at 07:21 AM.

  4. #4
    Player
    Newbsauce's Avatar
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    Nov 2013
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    Newb Sauce
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    Adamantoise
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    Red Mage Lv 70
    something to note is that you can only use one non-form-advancing skill per Rotation Cycle (DK - Twin - Snap/Demo then Bootshine -TS - Snap/demo is one cycle) or else you lose the Twin Snake buff on the next twin snake, or a 14 potency loss.

    using ToD and Frac in the same Cycle makes you lose 14 potency per 7 GCD, and fracture only increases 1.57 Potency per GCD (total of an increase of 10.99 potency on 7 GCD). ToD and Frac on same cycle actually decreases your potency by 3 per Cycle!

    If you like to keep track of the cycles, by all means, use fracture, just don't use it with ToD back to back. or to be safe, use either a Frac or ToD after a twin snake.
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    Last edited by Newbsauce; 01-23-2014 at 04:39 PM.

  5. #5
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics.
    Easymodex had another analysis of including Fracture in a rotation earlier.
    http://forum.square-enix.com/ffxiv/t...62#post1693262
    I believe that is what he is referring to.
    It is still an increase to include without being completely optimal anyway. It still holds situational use like in the examples you mentioned. It's basically like ID was, except for being much less of an increase.

    However, looking at any of the math (newb's spread and easymode's pps) I question if it made the target die even a millisecond faster in those cases.
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