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Thread: The Monk Temple

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  1. #1
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Just wondering, is it worth it to work Fracture into your rotation?

    As it stands, vs. Boss enemies I am doing:

    Dragon -> Twin Snake -> Snap -> Dragon (to actually apply the debuff) -> Fracture -> Twin Snake (refresh the buff) -> Touch of Death -> Demolish -> Howling Fist -> Bootshine - True Strike -> Snap -> Internal/BforB macro -> Dragon -> Twin -> Snap -> Boot -> rinse and repeat until I need to reapply Dots switching out Howling Fist with Mythril Peak (cause Howling is usually on CD).

    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.

    Anyone have any input or any thoughts on the rotation (I find it to be pretty standard, mixing in anything that may be needed [AotD very very rarely])
    (0)

  2. 01-21-2014 12:10 PM

  3. #3
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Pylfer View Post
    Just wondering, is it worth it to work Fracture into your rotation?

    As it stands, vs. Boss enemies I am doing:

    Dragon -> Twin Snake -> Snap -> Dragon (to actually apply the debuff) -> Fracture -> Twin Snake (refresh the buff) -> Touch of Death -> Demolish -> Howling Fist -> Bootshine - True Strike -> Snap -> Internal/BforB macro -> Dragon -> Twin -> Snap -> Boot -> rinse and repeat until I need to reapply Dots switching out Howling Fist with Mythril Peak (cause Howling is usually on CD).

    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.

    Anyone have any input or any thoughts on the rotation (I find it to be pretty standard, mixing in anything that may be needed [AotD very very rarely])
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    (0)

  4. #4
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Traison View Post
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    Even with 2.1 Fracture is still a DPS boost, it's only not worth it if TP becomes an issue if thats not the case go for it.
    The only skill that literally became useless with 2.1 would be ID.
    (1)

  5. #5
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Hey Atreides what anime is that in your sig?
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  6. #6
    Player
    Shirai's Avatar
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    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Butcherb0y View Post
    Hey Atreides what anime is that in your sig?
    Magi - Labyrinth of magic.
    (0)
    Felis catus

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Traison View Post
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    Not sure where you got this idea lol.

    Fracture is still a total of 220 potency, and therefore worth using when TP permits.
    (0)

  8. #8
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Pylfer View Post
    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.
    I have not been looking at the DoT damage when it pops up on screen, but Fracture's 20 Potency DoT should be doing 80% of what Touch of Death's 25 Potency DoT is doing, and 50% of what Demolish's 40 Potency DoT is doing. On a per Tick basis, I mean.

    Touch of Death should be doing about 66% of what Fracture is doing, per tick.
    (0)