Just wondering, is it worth it to work Fracture into your rotation?

As it stands, vs. Boss enemies I am doing:

Dragon -> Twin Snake -> Snap -> Dragon (to actually apply the debuff) -> Fracture -> Twin Snake (refresh the buff) -> Touch of Death -> Demolish -> Howling Fist -> Bootshine - True Strike -> Snap -> Internal/BforB macro -> Dragon -> Twin -> Snap -> Boot -> rinse and repeat until I need to reapply Dots switching out Howling Fist with Mythril Peak (cause Howling is usually on CD).

What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.

Anyone have any input or any thoughts on the rotation (I find it to be pretty standard, mixing in anything that may be needed [AotD very very rarely])