The pace is very nice to me
The pace is very nice to me
Retired FFXI character: Ranok of Sylph
Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
I know...that's the point...actions that were limited only by stanmina now might be ruled by delay... this is what i can see:
Light Swing: Default delay
Heavy swing: Delay even to FFXI's 2-handed weapon
Broad swing: Delay even to 2-handed weapon
Full swing: Delay even to a DRK with 600+ delay weapon
And if they adjust recast of actions that only had stanmina cost, like rampart (used half of stanmina gauge) much of the usefulness of them might be in risk.
However, i do think that the "We are f'ing developing this S#!T still, damnit!" Yoshida made sure to mark with the infamous bold red (missed the capital letters tho =P) is good because it means they're still testing and balancing it.
they're gonna need to bring back <call> command to wake people up from their keyboards lol
seemed a lot slower than normal to me, the dmg was also as to be expected for attacking a monster 10 levels higher, maybe a little lower. But if flurry still exists, maybe it will up the pace.
Well, i was watching it again while trying to understand this thing...and noticed a thing...
The default basic attack isn't at action palette anymore...just locking to the target triggered auto-attack (like FFXI)...but the secundary basic attacks are there still...PGL has light strike and pummel equipped. This would means that only the default basic attack would be in AA, having all others used manually, which also causes this huge delay to makes sense...its possible that you will be able to use other basic attacks during AA cooldown, this way making the attack frequency much faster.
This also makes sense if you look to AoE basic actions...they being triggered manually while the default action is in AA would be perfectly done, also making this new system look much more interesting. Now the question is...will the old basic attacks receive cooldown? Because if it works this way i'd assume them as a "0TP cost WS".
It looks slower because they took out the unnecessary animations we have now.
Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...
I'm glad they are fixing things.
Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Awesome! Finally!^^ now to wait..
Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.
Things that charge the TP bar = good.
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