It looks slower because they took out the unnecessary animations we have now.
Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...
I'm glad they are fixing things.



Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.
Things that charge the TP bar = good.
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