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  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Enthy View Post
    It looks slower because they took out the unnecessary animations we have now.

    Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...


    I'm glad they are fixing things.
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
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  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lienn View Post
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
    Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.

    Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.

    Things that charge the TP bar = good.
    (0)