Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.



Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.



Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
Wow, you need to go look at more solo FFXI fighting videos. XIV's new battle system is much faster, they were using abilities like every two seconds, unlike XI.Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
seemed a lot slower than normal to me, the dmg was also as to be expected for attacking a monster 10 levels higher, maybe a little lower. But if flurry still exists, maybe it will up the pace.
It looks slower because they took out the unnecessary animations we have now.
Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...
I'm glad they are fixing things.



Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.
I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.
Things that charge the TP bar = good.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






