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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    (1)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dreamer View Post
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Lienn View Post
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    Wow, you need to go look at more solo FFXI fighting videos. XIV's new battle system is much faster, they were using abilities like every two seconds, unlike XI.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
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    768
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Wow, you need to go look at more solo FFXI fighting videos. XIV's new battle system is much faster, they were using abilities like every two seconds, unlike XI.
    It's nowhere near as fast as XI at 75+. Not that I mind.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Lienn View Post
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.
    seemed a lot slower than normal to me, the dmg was also as to be expected for attacking a monster 10 levels higher, maybe a little lower. But if flurry still exists, maybe it will up the pace.
    (0)

  7. #7
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dreamer View Post
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    It looks slower because they took out the unnecessary animations we have now.

    Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...


    I'm glad they are fixing things.
    (0)

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Enthy View Post
    It looks slower because they took out the unnecessary animations we have now.

    Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...


    I'm glad they are fixing things.
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
    (0)

  9. #9
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lienn View Post
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
    Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.

    Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.

    Things that charge the TP bar = good.
    (0)