uhhhh if you are a pugilist you should know that the playstyle is vastly different now that you have long cool downs on light strike, and flurry is also on a long cool down and has no basic mechanic attached to it.
the essential removal of light strike and pummel greatly effect your ability to be a counter heavy tank, especially tied to taunt recasts, flurry has gone from being an interesting basic mechanic to a cheesy version of a WS.
they taking away of stamina has taken out the strategy element in choosing what skills and attacks to use, now you just do them all. While i can see why people would prefer this, it doesnt make for a very deep or engaging combat. but this is a side issue. Its gone now, AA is here, i can live with it.
My major problem is the removal of basic uniqueness and style from the class by putting basic skills and abilities on long cool down timers. Man i wish i was like arch, who basically had very little actual change that effected them. Maybe they should add a manual mode that puts your good basic skills on a 15 second timer instead of a 30 to 60 second timer. AA is workable, but making 3 dd into essentially the same class is crap city