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  1. #211
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MattyWS View Post
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
    uhhhh if you are a pugilist you should know that the playstyle is vastly different now that you have long cool downs on light strike, and flurry is also on a long cool down and has no basic mechanic attached to it.

    the essential removal of light strike and pummel greatly effect your ability to be a counter heavy tank, especially tied to taunt recasts, flurry has gone from being an interesting basic mechanic to a cheesy version of a WS.

    they taking away of stamina has taken out the strategy element in choosing what skills and attacks to use, now you just do them all. While i can see why people would prefer this, it doesnt make for a very deep or engaging combat. but this is a side issue. Its gone now, AA is here, i can live with it.

    My major problem is the removal of basic uniqueness and style from the class by putting basic skills and abilities on long cool down timers. Man i wish i was like arch, who basically had very little actual change that effected them. Maybe they should add a manual mode that puts your good basic skills on a 15 second timer instead of a 30 to 60 second timer. AA is workable, but making 3 dd into essentially the same class is crap city
    (1)

  2. #212
    Player

    Join Date
    Mar 2011
    Posts
    9
    Seeing as there are those who like auto attack, and those who like the old combat system. It would be a good idea if SE implemented the ability to toggle between the two combat systems, that way everyone is happy.
    (2)

  3. #213
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Nicho View Post
    Seeing as there are those who like auto attack, and those who like the old combat system. It would be a good idea if SE implemented the ability to toggle between the two combat systems, that way everyone is happy.
    I very much doubt that, those who like AA as its implemented as if it has no fault (the Devs will admit theres still stuff to iron it out). They'll just begin to be selfish and hate those who would switch back.
    (0)
    'United we stand, Divided they fall'

  4. #214
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    I do love AA as it is, but that is because I know any/all the obvious flaws are due to the fact that it's in development, and that is something everyone needs to respect. They didn't need to give us AA just yet, they knew people would complain despite the fact they even said it's not finished. So yea, people think it sucks, but said people don't seem to put into account that it's being developed as we speak. I'm a firm believer that AA is the way to go with this game. People said they dont like AA and the older system just needed tweaking, but they fail to realise that all AA needs is tweaking too.
    (0)

  5. #215
    Player
    Akusushi's Avatar
    Join Date
    Mar 2011
    Location
    Living off the Gridania
    Posts
    32
    Character
    Akusu Shiden
    World
    Faerie
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Nicho View Post
    Seeing as there are those who like auto attack, and those who like the old combat system. It would be a good idea if SE implemented the ability to toggle between the two combat systems, that way everyone is happy.
    I've been saying they should do this since I first saw the AA vid.
    It's unlikely, but if they did this, I wouldn't begin to express how grateful I was.
    (1)

  6. #216
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Problem is people don't really understand how these things work. It's all fine saying "Lets just add everything to make everyone happy!" but I'm afraid this will never happen. SE need to choose one road to go down, and they have chosen Auto-Attack.
    (0)

  7. #217
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nicho View Post
    Seeing as there are those who like auto attack, and those who like the old combat system. It would be a good idea if SE implemented the ability to toggle between the two combat systems, that way everyone is happy.
    this is actually close to impossible from a design standpoint. When a new system is introduced, that system doesn't ONLY apply to players. All mobs then have to use that system. Game mechanics are ALSO build around that system. So if, by some miracle in technology, they added the ability to toggle between the system, the game would be even more broken than it already is because the mobs wouldn't switch and neither would the mechanics...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #218
    Player

    Join Date
    Mar 2011
    Posts
    109
    How it is any different then pressing...
    1,1,1,1,1,1,1,1,1,1??

    So you want to force everyone to keep pressing the button over and over again. That is not fun. That is frustrating and just make thing more difficult.
    (0)

  9. #219
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Is this thread still going on?

    Quote Originally Posted by Dubont View Post
    this is actually close to impossible from a design standpoint. When a new system is introduced, that system doesn't ONLY apply to players. All mobs then have to use that system. Game mechanics are ALSO build around that system. So if, by some miracle in technology, they added the ability to toggle between the system, the game would be even more broken than it already is because the mobs wouldn't switch and neither would the mechanics...
    It's a lot more problematic than that. Having two radically different battle systems available for players would always lead to one being better than the other. There would no longer actually be a choice.

    Also, the stamina based battle system was problematic from a pacing perspective. You started out with full stamina, so you could frontload a lot of abilities, causing a huge shift in potential character strength as time progressed during a fight. This means players could attempt to brute force through short fights by burning all their stamina immediately, then switching to auto-attack for longer fights where the initial burst won't carry you as far.
    (0)

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