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  1. #1
    Player
    EpiphanyCheshire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Zelah Meffhee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tupsi View Post
    This made sense back with group oriented MMORPGs.
    Just because you don't enjoy group-oriented MMORPGs it doesn't mean that others don't.
    (2)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EpiphanyCheshire View Post
    Just because you don't enjoy group-oriented MMORPGs it doesn't mean that others don't.
    I'm pretty sure I enjoy group oriented MMOs - However Yoshi designed ARR to be as "self-sufficient" as possible which is why you can barely do anything prior to end-game with people or at best 4 people if it's a dungeon. Unless you count FATEs, which no one really does in an organized manner anyway.

    Even in 1.0 we were able to go into Open World dungeons with 15 player parties which later was scaled down to 8 for dungeons that are now 4 man in ARR.
    (4)

  3. #3
    Player
    EpiphanyCheshire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Zelah Meffhee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tupsi View Post
    I'm pretty sure I enjoy group oriented MMOs - However Yoshi designed ARR to be as "self-sufficient" as possible which is why you can barely do anything prior to end-game with people or at best 4 people if it's a dungeon. Unless you count FATEs, which no one really does in an organized manner anyway.

    Even in 1.0 we were able to go into Open World dungeons with 15 player parties which later was scaled down to 8 for dungeons that are now 4 man in ARR.
    I agree with you. And that's the problem. When a game tries to be a jack-of-all-trades it sounds great, but what really happens people forget about; the game becomes a master of none. All aspects become worn thin and it feels like something is missing.
    (0)

  4. #4
    Player
    Eisah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Eisah Vakohler
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Even in 1.0 we were able to go into Open World dungeons with 15 player parties which later was scaled down to 8 for dungeons that are now 4 man in ARR.
    It would be so damn fun if we could walk into dungeons with giant parties. Full parties and alliances and just absolute chaos... I wish there were two options - Duty Finder (for the traditional 4-man/8-man party) and the ability to just walk into the dungeon with however many (honestly, some of the low level dungeons I've completed without tanks, so why make people wait for tanks all the time?)
    Sure, it'd probably make the lag problems even worse than they already are, but it would be so much fun.

    The ability to adapt would be a lot of fun, too. The most fun I've had in dungeons so far is usually when we DON'T have the the 'assigned group' we're supposed to have. I've gone through with me (WHM) and a tank. And lots of times 2DD's and WHM. Having to look at what you've got and figure out how to use your job for it is great.
    (4)
    Last edited by Eisah; 01-07-2014 at 12:32 AM.