about time people are realizing there is a lack of end game content, I hope thread like these rise up more and more.

about time people are realizing there is a lack of end game content, I hope thread like these rise up more and more.
People realized this - However you normally get this as a response:
"Did you level everything to 50?"
"I've yet to touch Coil or even Labyrinth, there's plenty of End-game."
"Do you have full I90?"
"Did you clear Turn 5?"
"Can you HQ 2 Star?"
"Did you do every FATE?"
"Got every Extreme Primal weapon?"
"You Rushed through the game, it's your fault there's no content for you."
Last edited by Tupsi; 01-06-2014 at 11:44 PM.

For PLD i'm ilv90 so no point in CT, Turn 5 is the only thing I need. Crafting is continually getting nerfed, and Ilv90 is better. Fates are boring no point doing fates if you are max level. Every single EX primal drop for Tank is not BiS for PLD including the weapon.
2.1 = filler content like an anime series.

There are no dogs in this game, only catgirls and catmen. Meow.

Actually, the Party Finder is a godsend. It allows you to weed out all the Titan HM groups that want to be carried. Used Duty Finder to learn the fight but only one of the groups ever got close. Used Party Finder to find a group with an average Ilevel of 70 and presto,1-shotted Titan. SE has made it ridiculously easy since the patch to get darklight gear and myth cap every week so I don't see why you're whining.They have made the game so dependent on dungeons and parties to get these stupid stones that take so very long to get that it is difficult to play and enjoy yourself.
People are demanding experience for runs and those of us that don't have it are left out in the cold. As the groups that are left are of newbees and 9 out of 10 we go no where.
The duty finder and roulette are a joke - for weeks I have tried these and every time I get in one it is on the way out as they can not handle it. Part of this is the poor caliber of some players and you can not help that. But these people demanding exp players are not supporting the foundation of these games as to get people together to play a great game and have fun. They are ruining it!!...

Bah humbug!

This is howI see it...
This thread is dependent, demanding, a joke, and is not going anywhere...
Experience doesn't grow outta your azz...you gain them...you know trial and error..-_-'

9 out of 10 DF are on its way out as they cannot handle it? You and i have had very different DF experiences. I cant even remember the last DF i have failed. Try leveling a cross class and get more exp. i rerolled a tank and it has made me a much better healer.


My problem is that everything is designed with the "Theme Park" design. Problem is that it's so over-structured that the focus becomes doing the finite tasks as quickly as possible. With open ended design, the focus is on creating a steady group that can endlessly consume content or achieve a larger goal.
No, I am not advocating a return to the endless grind. What I am saying is that in an open concept, players define goals and work toward those- whether it be exploration, killing of something specific, or questing- players decide the criteria for success and when they are done.
The "Theme Park" model tells you what you can/can't do and when you are done. That means the focus is on getting "done" as quickly as possible and moving on to the next pre-defined ride.
So you're complaining that a multiplayer game is making you play with other people? And that all of these people are incompetent so every. single. one. of your dungeon runs fail? And then because you've never successfully run a dungeon you don't have any experience and no one wants to take you along?
Doesn't sound like the problem is the game or the other players ...
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