Bold claim based on zero evidence outside of a imperceptibly miniscule percentage of the player population on the forums. To consolidate your claims, care to prove with actual fact that isn't just your opinion? Eevyone with a grain of sense knows that majority of claims to back up arguments in any forums are based on the over-egotistical sense of their own self opinion. Aka, I want so the majority must want. So unless you show solid fact of your so called claims. Then your "claims" are invalid.
As a counter argument with proof. Mortal Online is copied from and fully influenced by Ultima Online. It has a very, very small population. It started with subs, it went free to play. Care to rebute with proof?
FFXI was not hard it was repeating the same things over and over for extremely long periods of time on the off chance you got lucky with the RNG.
There was no freedom of builds, that was a falacy, if you didn't have the correct sub job with your main job or you prefered certain jobs you where SOL on joining for anything. The community dictated how you geared, what jobs/sub jobs you had. The "complexity" is a fallacy.
FFXI was released with minimal competition in the MMO world. Big question is, how would have FFXI have succeeded if the MMO market had been as big and as varied as it is today?
FFXI, if you know your history, was released with minimal content in Japan, in fact it was revamped in the first year. Hands down, FFXIV arr had a huge amount of content in comparison. There wasnt any real content added until the first expansion. I remember buying the pack. still got it hidden away somewhere. Content takes time to envision, conceptual designs, to working designs, to creation, to balancing, to QA to implementing. Albeit, all MMO companies create a suite of tools specificly for that MMO to facilitate and increase that procedure. Not to mention Usually they work on upto 2-3 patches ahead whilst making changes to the next content update based on feedback, whether player based or on data crunching.
It's a long procedure, most players don't realise how long it can actually take to make even small changes in an MMO. They come demanding X,Y,Z "I WANT IT NAO!". Without any concept of what they are asking.
We only have a basic idea of what is coming in the future content wise as SE are keeping pretty quiet about their overall roadmap for the future of FFXIV ARR outside of new primals and extended coil and CT. I would love for Yoshi Ps ideas of how he wants Eorzea to look in 2-3 years time, what his long term plan is. Maybe he is keeping his roadmap fluid based on how players react subs wise and activity wise to what 2.1 gave and whats coming with 2.2.