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  1. #1
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tracewood View Post
    One thing that I did wish ARR took from XI is the open world feel. Dungeons feel like wasted potential because they're instances. XI you can literally get lost inside Castle Zhval or Kuftal Tunnel running into NMs, however ARR is still fresh so this opinion is at best premature.
    I agree that I don't like how small the zone maps can seem, I miss being able to climb hills and mountains and the loading screens seem excessive. I'd also like to spend hours in dungeons (I have fond memories of time I spent in many of WoW's original, expansive dungeons). I just think there's a lot of good in this game that some people seem to be discounting. I also object to the idea that catering to "casuals" is the wrong move for ARR.
    (0)

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    I also object to the idea that catering to "casuals" is the wrong move for ARR.
    They have catered for casuals but thats all it is, the game could suit everyone your not seeing the bigger picture all you see is what you want when the game could be a place everyone can enjoy.

    Quote Originally Posted by Tracewood View Post
    One thing that always bugged me about XI is that with all it's jobs out, there only seems to be room for like a third of them now if you want a slice of endgame. If your favorite job happened to be RDM(post WotG), DNC, NIN, BLU, DRG(post Abyssea), or dare I even say PUP, your fun of the game is going to take a dive unless you can prove yourself and even then, ignorance will prevail or level another job (even if you hate it) just to get the gear you want. I don't want to see that kind of thing happen to ARR.
    The jobs and mechanics of the battle system wouldn't change so I doubt just by adding a few small things like Coffer chests, dangerous areas, BCNM, KSNM a few world NM's with fast spawn times, better end game craftable armor and weapons so forth would change that. By adding some familiar content from XI the game doesn't become XI it just has some similar not the same SIMILAR content. Nothing if implemented into ARR would be done in such a way that it would pose a threat to the casual game style.

    Your fears of XI related content being brought into XIV destroying the game for casuals is a very paranoid over reaction, SE and the team have taken casuals into consideration on a rather large scale and will always continue to do so because that is the direction they have taken the game. Options for the casual gamer will always remain and you'll still be able to progress the way you like and be on par with others, spending hours in dungeons is still an option for progression even with other options.

    Just because there is a broader verity in options for game progression with some XI content doesn't make the game any less appealing for the casual gamer but it certainly makes the gaming experience much better for people seeking more.

    To me it just seems like there is a handful of casuals being meaninglessly selfish.
    Not saying names, LiadansWhisper oops ma bad.
    (2)
    Last edited by Vandark; 01-04-2014 at 01:44 PM.