MageBlack nailed it.
It would be easier to argue how simply "making FFXIV more like FFXI" would actually harm its subscription base. There are things that can be revisited, but with a fresh-eye.
MageBlack nailed it.
It would be easier to argue how simply "making FFXIV more like FFXI" would actually harm its subscription base. There are things that can be revisited, but with a fresh-eye.
Off-Topic
Well the only time i was reading something about 1,5m was the copys they are sold from the game, after the free month it turned into arround 600k Subs. (this was my latest update about the numbers)
WoW still has near 6M subbings but arround 50% of them are only Chinese Playerbase because Blizzard were smart enough to translate the game in Chinese and thats a known fact.
Casual Players run from one Game to another and rarely stick 5-10 Years to one Game because they cant or dont want to. (my personal experience with casuals, no offense at all)
I want to see how much Subs this Game will lose this Year when The new WoW Expansion, Wildstar Online, ESO , Black Desert Online, EQN will be released.
Yeah sure there's one or two things that require some braincells but it can be bypass with some gil. Except housing, that's the toughest part of this game.Considering the amount of complaining and carrying-on that I see on this forum on a daily basis about Coil not being in the Party Finder, or, "It's too hard to make my own group, SE stop letting people use a different comp that doesn't favor me!," I have this feeling that it's not quite as easy as you seem to believe it is.
It's actually closer to 8 million. And your "known facts" are, in fact, not accurate.
The definition of "casual" changes so drastically from person to person that I can't say anything but that you are incorrect. Casual players tend to exist in greater numbers, and they tend to stick with the games they enjoy playing - because they don't exhaust the content at the rate that hardcore players do. They still have tons of stuff left while the hardcore players are on the forums, screaming that there's nothing to do. Those hardcore players then jump ship to do something else while waiting for the next patch. Meanwhile, the casual players are still paying their subs and continuing to play.Casual Players run from one Game to another and rarely stick 5-10 Years to one Game because they cant or dont want to. (my personal experience with casuals, no offense at all)
Like I said earlier, I'm not arguing that the content is super hard. I know Twintania is a check, but it's about the only one that I've seen. There just tend to be fewer mechanics in each fight, although, admittedly, the individual mechanics can be quite punishing. I, for one, would love for SE to start designing more complicated and intricate fights. I'm just not sure that it's possible without making it so complicated that people would likely need a way to track timers, etc (i.e. DBM).
You still have yet to provide a coherent and logical reason why SE should scrap what they're doing and copy a game that has never achieved even half the success that ARR has right now.No matter what takeing things from a game thats been done once like XI VS taking things from a game thats been replicated a billion times, which game is still more original?
Taking good things from XI which was an epic game and implementing them in a new way for ARR would make ARR more original than it's competition which all share the same traditional over done dieing trend of MMO's.
What would you rather Square Enix join this horrible trend or put more of a spin on there game by bring back of there own ideas.
Last edited by LiadansWhisper; 01-04-2014 at 04:36 AM.
No matter what takeing things from a game thats been done once like XI VS taking things from a game thats been replicated a billion times, which game is still more original?
Taking good things from XI which was an epic game and implementing them in a new way for ARR would make ARR more original than it's competition which all share the same traditional over done dieing trend of MMO's.
What would you rather, Square Enix remain in this horrible trend it's joined or put more of a spin on there game by bringing back some of there own ideas.
By saying don't take things from XI your basically asking them to abandon whats there's. Years of MMO progression in there own way flushed down the toilet in an instant, seems like an awful waste of a whole world of useful materials to take ideas from.
It's like a nerd becoming an alcoholic just because the other kids would peer pressure him into being something he was never supposed to be.
Let Final Fantasy be Final Fantasy and stop trying to destroy the game with oh we don't need this oh we don't need that.
The game needs alot of content and I think SE should go back to there roots a little and bring back some seriously imersive game play.
Last edited by Vandark; 01-04-2014 at 04:46 AM.
I think a good idea would be to make a thread that said "Make ARR more it's own game" rather than comparing it to any other game, because what the majority of people here criticizing ARR just want a different type of MMO, one that does not follow the EQ/WoW formula and it's tons of clones.
The main problem here is that FFXI was a game with a LOT of personality, compared to the rest of the flavors on the market, so many FF fans and specially the XI veterans expected with XIV something similar a MMO different from the rest, but in touch with XI. When 1.0 delivered, it had those qualities, the problem was that everything was broken, even down to the payment system (I still have nightmares with click & buy), but it had very strong concepts.
Yoshi making a remake and trying to take the game up to global standards isn't a bad idea in itself, but then again, what (in my opinion and many others) all he did was to pick up ALL the global standards (those set by WoW mostly), the good and the bad, and discarded anything related to FFXI or XIV, good or bad.
Why couldn't he just pick up v1.0, change the graphic engine, fix the broken add some good things from other games and keep the real FF feel? I can't think of a single game mechanic in ARR that relates directly to any other FF game apart of the class/job switching. The twitch combat, the simple stats, the no elemental wheel, the lack of interesting materia, the purely vertical approach to equipment, and so on... those do not belong into a Final Fantasy many of the old fans want to play.
The thread discussion is not really about making ARR into FFXI-2, that may have been OP's intention, but the discussion is no longer about that, so maybe a new thread with another title and different OP could bring more to the table.
Also, to clarify some points: To all those saying "If you like X so much go back to X" where X is XI, WoW, EQ, UO, etc... those games are no longer the games we liked and enjoyed, and if we are asking for something those games had it's because they don't have it anymore, and we are looking to find it somewhere else (in this case in FFXIV). If X game was still like back then, we would be playing it instead of arguing in these forums.
Off-Topic
Well the only time i was reading something about 1,5m was the copys they are sold from the game, after the free month it turned into arround 600k Subs. (this was my latest update about the numbers)
WoW still has near 6M subbings but arround 50% of them are only Chinese Playerbase because Blizzard were smart enough to translate the game in Chinese and thats a known fact.
Casual Players run from one Game to another and rarely stick 5-10 Years to one Game because they cant or dont want to. (my personal experience with casuals, no offense at all)
I want to see how much Subs this Game will lose this Year when The new WoW Expansion, Wildstar Online, ESO , Black Desert Online, EQN will be released.
My personal experience iwth Hardcores is they go from game to game consuming content like a shark, Never stopping, always moving.
exactly this, thank you.
you ever asked yourself why hardcore Players do this?
I never had any Problems to run out of Content in XI, due the armory System (XI one) and the Content with ZM,CoP,Wotg, the Gear Switch System and complex battlesystem u were never finished. Exactly this we could have, if yoshi sticked to the 1.23 Combatsystem.
This thread wasnt created to talk about a XI-2 HD Edition, all we asking for is more deph and Long Lasting Content and Equip with fights we can Enjoy and Long Story Line to get acces to open World Areas. Not more. not less, no1 asking for a death Penalty or 7 Months Grind for Level 75.
Last edited by Arkune; 01-04-2014 at 04:55 AM.
How about those who want more FF11....play FF11? Seems legit.
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