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  1. #1
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    382
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    By all accounts, the style of XI didn't suit a larger audience. It suited a much smaller audience than is currently playing the game. Besides, I don't think you would be satisfied until FFXIV was XI-Part 2.
    Your reaction is stupid I said the aspects of XI in the world of FFXIV will suit a larger audience VS it's current content only suiting one player style "The Casual". I don't want a clone of XI, I don't have enough time in the world to replay a game that intense but 14 is seriously lacking it's not even a grain of sand of what XI was it would be nice to at least have some of the best things XI had to offer re introduced.

    The way it is now I log on and run out of stuff to do in a few hours time and I'm forced to wait the next day to do the exact same thing again, that to me is unappealing.
    Also there is a whole world of gamers out there the old and the new who are seeking the kind of gaming experience I'm describing one that suits all your needs not just the needs of the casual.

    Sometimes I enjoy the casual content but when it's my only option and the only other option I have is different version of the same play style I kind of just get bored and I'm not alone in this, there are plenty who seek some more verity in content.
    (3)
    Last edited by Vandark; 01-04-2014 at 12:22 PM.

  2. #2
    Player
    Tracewood's Avatar
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    Nov 2013
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    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    One thing that always bugged me about XI is that with all it's jobs out, there only seems to be room for like a third of them now if you want a slice of endgame. If your favorite job happened to be RDM(post WotG), DNC, NIN, BLU, DRG(post Abyssea), or dare I even say PUP, your fun of the game is going to take a dive unless you can prove yourself and even then, ignorance will prevail or level another job (even if you hate it) just to get the gear you want. I don't want to see that kind of thing happen to ARR, we've already seen a taste of it when BRD and PLD were the go-to jobs for coil and the doom/gloom said jobs expressed when adjustments were coming.

    Plus there were activities where you had to wait, and wait, and wait for that right setup... or people to log on to gather. Some players don't have that kind of time, at least not anymore. I feel that XI is only going to be for the ones who have more free time than most and it will turn into a very niche group like the way Everquest end up, or so the legend was told. They have made XI more casual friendly, at least more attractive to newcomers and old players who quit around Abyssea.

    One thing that I did wish ARR took from XI is the open world feel. Dungeons feel like wasted potential because they're instances. XI you can literally get lost inside Castle Zhval or Kuftal Tunnel running into NMs, however ARR is still fresh so this opinion is at best premature.
    (3)

  3. #3
    Player
    LiadansWhisper's Avatar
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    Aug 2013
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    Gridania
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    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tracewood View Post
    One thing that I did wish ARR took from XI is the open world feel. Dungeons feel like wasted potential because they're instances. XI you can literally get lost inside Castle Zhval or Kuftal Tunnel running into NMs, however ARR is still fresh so this opinion is at best premature.
    I agree that I don't like how small the zone maps can seem, I miss being able to climb hills and mountains and the loading screens seem excessive. I'd also like to spend hours in dungeons (I have fond memories of time I spent in many of WoW's original, expansive dungeons). I just think there's a lot of good in this game that some people seem to be discounting. I also object to the idea that catering to "casuals" is the wrong move for ARR.
    (0)

  4. #4
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    I also object to the idea that catering to "casuals" is the wrong move for ARR.
    They have catered for casuals but thats all it is, the game could suit everyone your not seeing the bigger picture all you see is what you want when the game could be a place everyone can enjoy.

    Quote Originally Posted by Tracewood View Post
    One thing that always bugged me about XI is that with all it's jobs out, there only seems to be room for like a third of them now if you want a slice of endgame. If your favorite job happened to be RDM(post WotG), DNC, NIN, BLU, DRG(post Abyssea), or dare I even say PUP, your fun of the game is going to take a dive unless you can prove yourself and even then, ignorance will prevail or level another job (even if you hate it) just to get the gear you want. I don't want to see that kind of thing happen to ARR.
    The jobs and mechanics of the battle system wouldn't change so I doubt just by adding a few small things like Coffer chests, dangerous areas, BCNM, KSNM a few world NM's with fast spawn times, better end game craftable armor and weapons so forth would change that. By adding some familiar content from XI the game doesn't become XI it just has some similar not the same SIMILAR content. Nothing if implemented into ARR would be done in such a way that it would pose a threat to the casual game style.

    Your fears of XI related content being brought into XIV destroying the game for casuals is a very paranoid over reaction, SE and the team have taken casuals into consideration on a rather large scale and will always continue to do so because that is the direction they have taken the game. Options for the casual gamer will always remain and you'll still be able to progress the way you like and be on par with others, spending hours in dungeons is still an option for progression even with other options.

    Just because there is a broader verity in options for game progression with some XI content doesn't make the game any less appealing for the casual gamer but it certainly makes the gaming experience much better for people seeking more.

    To me it just seems like there is a handful of casuals being meaninglessly selfish.
    Not saying names, LiadansWhisper oops ma bad.
    (2)
    Last edited by Vandark; 01-04-2014 at 01:44 PM.

  5. 01-04-2014 01:28 PM
    Reason
    Mistake Double Post

  6. #6
    Player
    Sapphic's Avatar
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    Oct 2013
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    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Vandark View Post
    Your reaction is stupid I said the aspects of XI in the world of FFXIV will suit a larger audience VS it's current content only suiting one player style "The Casual".
    Bold claim based on zero evidence outside of a imperceptibly miniscule percentage of the player population on the forums. To consolidate your claims, care to prove with actual fact that isn't just your opinion? Eevyone with a grain of sense knows that majority of claims to back up arguments in any forums are based on the over-egotistical sense of their own self opinion. Aka, I want so the majority must want. So unless you show solid fact of your so called claims. Then your "claims" are invalid.

    As a counter argument with proof. Mortal Online is copied from and fully influenced by Ultima Online. It has a very, very small population. It started with subs, it went free to play. Care to rebute with proof?

    FFXI was not hard it was repeating the same things over and over for extremely long periods of time on the off chance you got lucky with the RNG.

    There was no freedom of builds, that was a falacy, if you didn't have the correct sub job with your main job or you prefered certain jobs you where SOL on joining for anything. The community dictated how you geared, what jobs/sub jobs you had. The "complexity" is a fallacy.

    FFXI was released with minimal competition in the MMO world. Big question is, how would have FFXI have succeeded if the MMO market had been as big and as varied as it is today?

    Quote Originally Posted by Vandark View Post
    Just because ARR is layed out for the dungeon + raiding type progression doesn't mean other kinds of progression can't be introduced into the same game, just because you lack creativity doesn't make it an unrealistic expectation at all.
    FFXI, if you know your history, was released with minimal content in Japan, in fact it was revamped in the first year. Hands down, FFXIV arr had a huge amount of content in comparison. There wasnt any real content added until the first expansion. I remember buying the pack. still got it hidden away somewhere. Content takes time to envision, conceptual designs, to working designs, to creation, to balancing, to QA to implementing. Albeit, all MMO companies create a suite of tools specificly for that MMO to facilitate and increase that procedure. Not to mention Usually they work on upto 2-3 patches ahead whilst making changes to the next content update based on feedback, whether player based or on data crunching.

    It's a long procedure, most players don't realise how long it can actually take to make even small changes in an MMO. They come demanding X,Y,Z "I WANT IT NAO!". Without any concept of what they are asking.

    We only have a basic idea of what is coming in the future content wise as SE are keeping pretty quiet about their overall roadmap for the future of FFXIV ARR outside of new primals and extended coil and CT. I would love for Yoshi Ps ideas of how he wants Eorzea to look in 2-3 years time, what his long term plan is. Maybe he is keeping his roadmap fluid based on how players react subs wise and activity wise to what 2.1 gave and whats coming with 2.2.
    (4)
    Last edited by Sapphic; 01-05-2014 at 02:05 PM.

  7. #7
    Player Vandark's Avatar
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    Uldah
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by Sapphic View Post
    snip
    It would suit a larger audience because people would be able to choose the direction they take in forms of progression. It's common sense, there is a player base for different types of content so the game would appeal to a broader community.

    Your claiming more than I said with your post by saying "I want so the majority must want" putting words in my mouth when all I said was the game would appeal to more players because people will have more options.

    As long as there is always a portion of the community that wants the kind of content discussed in forums like this there will always be ways to accommodate those players, thus in return making the game appeal to a larger audience.
    (2)
    Last edited by Vandark; 01-05-2014 at 02:06 PM.

  8. #8
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Quote Originally Posted by Vandark View Post
    It would suit a larger audience because people would be able to choose the direction they take in forms of progression. It's common sense, there is a player base for different types of content so the game would appeal to a broader community.

    Your claiming more than I said with your post by saying "I want so the majority must want" putting words in my mouth when all I said was the game would appeal to more players because people will have more options.

    As long as there is always a portion of the community that wants the kind of content discussed in forums like this there will always be ways to accommodate those players, thus in return making the game appeal to a larger audience.
    You avoided the meat of my post. Whilst nitpicking. More stuff is coming! They cant make content magically appear because you make bold factless claims based on your own opinions. Do you know what they have planned for 2.4? 2.5? 2.6? etc? Chances are they are working on 2.4 and onwards from a cenceptual point already (how things work in MMO design world, you plan and design upto 1 year ahead).

    Lets theorize shall we? Ok, they decide to do the things you say they must do. How long do you think it would take before it is implemented into the system?

    Trying to please everyone does.not.work. Your team is split doing too many differnt things which waters down everything for everyone. Those who enjoy CT have to wait till 2.3 for the continuation, those who enjoy coil have to wait till 2.2 for it to be expanded upon. Yet youre asking for even more? so 2.2 coil, 2,3, CT. 2.4 whatever you want for this imaginary crowd that will suddenly appear from nowhere. SOE tried that with SWG, tried changing it to appeal to a wider audience, look how well that did after the NGE. Core base, as has been proven time and time again, are your solid playerbase, those are the ones you try to keep happy. Not by suddenly reversing the direction to a possible new crowd of gamers that, as shown in the past, does not appear.

    WoW was a success because it mainstreamed the genre and made it more accessable than what was available, not less. Only played Vanilla, but in comparison to EQ, SWG, EQ2 for the first year. It eased players into the world with its low learning curve and accessiblilty, Albeit I enjoy steep learning curves, this doesnt have it, neither do I ask, nay demand that it should have.

    Not all Final Fantasy games appeal to everyone, I only enjoyed upto FF7, so I dont play the others. I dont go around demanding that all should be the same as the ones I liked. I just dont play them.

    But, FFXIV is it's own game, different to what came before, as with every other Final Fantasy game. And those who like the style and direction will continue to play.

    I'm enjoying the game and with tidbits of information already given for future updates, happy with the direction it is going. If that ever changes, instead of demanding things I'll just move on and find something which does appeal instead. Fallen Earth for example, was with that from friends and family alpha, all the way till they sold out to G2 and the the direction which I'd enjoyed prior totally turned around and lost focus and lost confidence, so I left and moved to something else that I felt I could enjoy instead,
    (4)
    Last edited by Sapphic; 01-05-2014 at 02:52 PM.

  9. #9
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by Sapphic View Post
    Snip
    I wouldn't even care if they added cool stuff from XI half a year or more down the road, if they ever added it I would defiantly play that content and there is an audience for it other wise topics like this wouldn't even exist.
    (0)

  10. 01-05-2014 03:03 PM

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