A logical reason, lol so having different types of content that suits a larger audience isn't a logical reason to bring back some old content?
Stuff from XI would benifit ARR in these ways.
- The game would become constructed in a way that isn't simply a one way street, in ARR everyone progresses no matter what job they are in the exact same path. Apart from the class/job story lines, those aren't that bad but they could be a little more in depth.
- The open world would gain more purpose provideing content that keeps people actively paticipateing in the outside world, even for some end game content for those who are interested. Options people, options.
- The casuals could still earn the lvl 90 equipment by doing dungeons and earning points while players who enjoy different styles of content could earn different lvl 90 equipment elsewhere and not just in another raid or in another dungeon type instance.
- With BCNM's even low lvl mobs provide a purpose, collecting there loot to enter BCNM type instances, " little mini fights " That hand out valuible loot items that can be baught and sold on the auction house. -> Gives gil and loot more purpose.
- If they re introduced what both XI and XIV had previously in forms of crafted equipment the best crafted gear would no longer simply be lvl 45 junk but crafters would have the option if put in the effort to max out there craft the ability to create end game equipment by obtaining mats from BCNM's and other rare type loot. They could even go NM hunting to find this loot making it a bit changeling in order to do, they could bring back some materia with more use to it as well, our materia has become kind of lame now.
- There is no current sense of danger in a world that is supposed to feel dangerous, this outside world content could re introduce some extra feel of danger. Another thing I feel they should do is make those caves you can't access anymore, accessible and bring back some underground areas, maybe some NM's could lurk in the deepest depths of these caves and geting there would be no cake walk eather requireing a team. These caves could also contain coffer chests and you could farm up keys from monsters.
It all sounds like good stuff to me, whats the big deal about planing some more imersive content, will it destroy your precious one track content? Nope, if you want to play casual that option is still there too so whats your argument as to why we shouldn't include this content, oh wah it's too hard. If you don't like the content when it's added go back to doing whats there but too bad for us because what we want isn't even an option to us. Those who are opposed to the idea are being simply selfish, that is all.
Also for the record no one said anything about scraping anything, just that we would like them to not forget we exist too and add some content for us long lasting loyal players who actually liked there content that went on for years.
There are multiple types of players in this game the world should cater the majority and by the majority I mean everyone not just a collection of the community. It's everyone's game this game doesn't just belong to the casual and those seeking more deserve to have options.
The content will appeal to a large audience the old and the new, just not the extreamly casual that only play an hour a day.
PS: XI has had millions of subs at any given moment it's subs took years to drop to what it is now, your argument about the game never having as many subs as FFXIV ARR is invalid and incorrect in the past XI had more active subs than ARR dose currently and the original XI had way more active servers, each packed with players.
Last edited by Vandark; 01-04-2014 at 12:02 PM.
The game isn't even 6 months old from it's retail release. People just need to be patient and wait for the development team to do their job and come up with new content. This thread (and others like it) all have been made by people who want everything right now and can't be bothered to wait. This happens with every MMO within the first 6 months or so since release : People rush through it, get to the end... bored and spam the forum boards like this.
Making any videogame, whether a offline or online, takes time. Yoshi P and his team have done a remarkable job, just let them take the time needed to make quality content as it will come. Just be patient is all.
Your reaction is stupid I said the aspects of XI in the world of FFXIV will suit a larger audience VS it's current content only suiting one player style "The Casual". I don't want a clone of XI, I don't have enough time in the world to replay a game that intense but 14 is seriously lacking it's not even a grain of sand of what XI was it would be nice to at least have some of the best things XI had to offer re introduced.
The way it is now I log on and run out of stuff to do in a few hours time and I'm forced to wait the next day to do the exact same thing again, that to me is unappealing.
Also there is a whole world of gamers out there the old and the new who are seeking the kind of gaming experience I'm describing one that suits all your needs not just the needs of the casual.
Sometimes I enjoy the casual content but when it's my only option and the only other option I have is different version of the same play style I kind of just get bored and I'm not alone in this, there are plenty who seek some more verity in content.
Last edited by Vandark; 01-04-2014 at 12:22 PM.
One thing that always bugged me about XI is that with all it's jobs out, there only seems to be room for like a third of them now if you want a slice of endgame. If your favorite job happened to be RDM(post WotG), DNC, NIN, BLU, DRG(post Abyssea), or dare I even say PUP, your fun of the game is going to take a dive unless you can prove yourself and even then, ignorance will prevail or level another job (even if you hate it) just to get the gear you want. I don't want to see that kind of thing happen to ARR, we've already seen a taste of it when BRD and PLD were the go-to jobs for coil and the doom/gloom said jobs expressed when adjustments were coming.
Plus there were activities where you had to wait, and wait, and wait for that right setup... or people to log on to gather. Some players don't have that kind of time, at least not anymore. I feel that XI is only going to be for the ones who have more free time than most and it will turn into a very niche group like the way Everquest end up, or so the legend was told. They have made XI more casual friendly, at least more attractive to newcomers and old players who quit around Abyssea.
One thing that I did wish ARR took from XI is the open world feel. Dungeons feel like wasted potential because they're instances. XI you can literally get lost inside Castle Zhval or Kuftal Tunnel running into NMs, however ARR is still fresh so this opinion is at best premature.
I agree that I don't like how small the zone maps can seem, I miss being able to climb hills and mountains and the loading screens seem excessive. I'd also like to spend hours in dungeons (I have fond memories of time I spent in many of WoW's original, expansive dungeons). I just think there's a lot of good in this game that some people seem to be discounting. I also object to the idea that catering to "casuals" is the wrong move for ARR.
|
![]() |
![]() |
![]() |
|