New rotation for 2.1 has a slower TP drain than our 2.0 rotation, so SS is more viable. You still can't afford to stack it, but it does provide a dps increase.
2.06 GCD here, I usually ride top threat after tanks on Twintania, and I can make it through the whole fight without ever having to stop or even considerably slow DPSing and that's without paeon or ever going into conflags (now true, if I don't get in a conflag, though, I do usually get to <100 TP by the time the second neurolink drops, but divebomb gives you a breather to regain so that doesn't really matter). Learn to pace yourself and use Invigorate. SS is a useful stat.
I'm really curious how many fights in the game you actually run out of TP on. In my experience there aren't many. Turn 4 is about the only one I ever have to really slow down at certain parts to retain TP for Rockbreaker spamming on spiders.
Last edited by Mishaela; 12-24-2013 at 07:49 AM.
I agree my parser has me around 310 dps on twin so I'm always second in Aggro so never in the flag.2.06 GCD here, I usually ride top threat after tanks on Twintania, and I can make it through the whole fight without ever having to stop or even considerably slow DPSing and that's without paeon or ever going into conflags (now true, if I don't get in a conflag, though, I do usually get to <100 TP by the time the second neurolink drops, but divebomb gives you a breather to regain so that doesn't really matter). Learn to pace yourself and use Invigorate. SS is a useful stat.
I'm really curious how many fights in the game you actually run out of TP on. In my experience there aren't many. Turn 4 is about the only one I ever have to really slow down at certain parts to retain TP for Rockbreaker spamming on spiders.
Hydra, t1, almost t2, t4 (way worse now that I can stance change on soldiers), t5 before divebombs (unless I get conflag then I /cheer), Titan HM and Ultima HM. What I am curious about is how monks are not running out of TP...
I hit invigorate as soon as I am low enough to not waste TP but that isn't enough to keep me going long. I don't use ID and I don't use fracture anymore. Since the patch my TP has become even harder to keep up.
EDIT: 2.03 cooldown atm
60tp per tick... around 70 with invigorate.
Bootshine > True strike > Snap punch
60 + 50 + 50 = 160
2.03 + 2.03 + 2.03 = 6.09 seconds
That is about 2 ticks worth of TP in that time which is around 140 TP... I used 160 at least in that time.
Sorry for any errors... its very late/early.
Last edited by Rochetm; 12-24-2013 at 07:49 PM.
T1 - Don't understand unless your group is very low dpsHydra, t1, almost t2, t4 (way worse now that I can stance change on soldiers), t5 before divebombs (unless I get conflag then I /cheer), Titan HM and Ultima HM. What I am curious about is how monks are not running out of TP...
I hit invigorate as soon as I am low enough to not waste TP but that isn't enough to keep me going long. I don't use ID and I don't use fracture anymore. Since the patch my TP has become even harder to keep up..
T2 - Shouldn't come close to "almost" - With running out, dodging laser and random rots. Fairly safe to go balls out.
T4 - You can run out easy if you don't have a good system down. I've found a nice way to dps 100% and not run out. Without the aid of a bard.
T5 - I've only got to divebombs, but tp was never an issue. I can't give good insight on this fight, yet =[ Mega Sadface
TP has got BETTER for me after patch.
It literally can't negatively affect your total DPS. The only way it could possibly do so is if it actually subtracted out damage you should be doing. It doesn't do this, even on the occasions that you TP starve. If you're TP starved, the damage that you think is being subtracted out isn't, it's damage that you did earlier than you normally could have.
It can have a negative impact (literally lowering your dps) as DoTs are unaffected, and are your most efficient skills. Furthermore, your buff timers are unaffected, leading to greater clipping of buffs like GL.It literally can't negatively affect your total DPS. The only way it could possibly do so is if it actually subtracted out damage you should be doing. It doesn't do this, even on the occasions that you TP starve. If you're TP starved, the damage that you think is being subtracted out isn't, it's damage that you did earlier than you normally could have.
Let me stress that this is a very, VERY minor effect, and won't even matter until you get bone dry, but SS DOES lead to TP inefficiency and therefore DPS loss if TP is the constraint.
Because the creators of this game STILL haven't made SS affect resource generation, because they are ridiculous. This is one fact I won't back down from.
EDIT: oops, I just realized I replied to something way back when instead of on the last page.
Oh well D= Merry christmas!
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