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Thread: The Monk Temple

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  1. #1
    Player Rochetm's Avatar
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    Kicking Wolf
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    Lamia
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    Pugilist Lv 70
    I don't see how anyone is giving value to SS.
    (0)

  2. #2
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Rochetm View Post
    I don't see how anyone is giving value to SS.
    Probably because it has a non-negative effect on DPS?
    (1)

  3. #3
    Player Rochetm's Avatar
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    Quote Originally Posted by Viridiana View Post
    Probably because it has a non-negative effect on DPS?
    Any fight where you can run out of TP it would become a very bad or negative effect on dps. The only time SS is good is fights like ifrit where GL gets reset over and over.
    (0)

  4. #4
    Player
    Mitski's Avatar
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    Mitski Zahard
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    Gilgamesh
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    Pugilist Lv 60
    Quote Originally Posted by Rochetm View Post
    Any fight where you can run out of TP it would become a very bad or negative effect on dps. The only time SS is good is fights like ifrit where GL gets reset over and over.
    New rotation for 2.1 has a slower TP drain than our 2.0 rotation, so SS is more viable. You still can't afford to stack it, but it does provide a dps increase.
    (1)

  5. #5
    Player
    Mishaela's Avatar
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    Mishaela Aveeli
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    Any fight where you can run out of TP it would become a very bad or negative effect on dps. The only time SS is good is fights like ifrit where GL gets reset over and over.
    2.06 GCD here, I usually ride top threat after tanks on Twintania, and I can make it through the whole fight without ever having to stop or even considerably slow DPSing and that's without paeon or ever going into conflags (now true, if I don't get in a conflag, though, I do usually get to <100 TP by the time the second neurolink drops, but divebomb gives you a breather to regain so that doesn't really matter). Learn to pace yourself and use Invigorate. SS is a useful stat.

    I'm really curious how many fights in the game you actually run out of TP on. In my experience there aren't many. Turn 4 is about the only one I ever have to really slow down at certain parts to retain TP for Rockbreaker spamming on spiders.
    (2)
    Last edited by Mishaela; 12-24-2013 at 07:49 AM.

  6. #6
    Player
    raikage's Avatar
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    Balanar Highborn
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    Faerie
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    Pugilist Lv 50
    Quote Originally Posted by Mishaela View Post
    2.06 GCD here, I usually ride top threat after tanks on Twintania, and I can make it through the whole fight without ever having to stop or even considerably slow DPSing and that's without paeon or ever going into conflags (now true, if I don't get in a conflag, though, I do usually get to <100 TP by the time the second neurolink drops, but divebomb gives you a breather to regain so that doesn't really matter). Learn to pace yourself and use Invigorate. SS is a useful stat.

    I'm really curious how many fights in the game you actually run out of TP on. In my experience there aren't many. Turn 4 is about the only one I ever have to really slow down at certain parts to retain TP for Rockbreaker spamming on spiders.
    I agree my parser has me around 310 dps on twin so I'm always second in Aggro so never in the flag.
    (0)

  7. #7
    Player Rochetm's Avatar
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    Kicking Wolf
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    Lamia
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    Quote Originally Posted by Mishaela View Post

    I'm really curious how many fights in the game you actually run out of TP on. In my experience there aren't many. Turn 4 is about the only one I ever have to really slow down at certain parts to retain TP for Rockbreaker spamming on spiders.
    Hydra, t1, almost t2, t4 (way worse now that I can stance change on soldiers), t5 before divebombs (unless I get conflag then I /cheer), Titan HM and Ultima HM. What I am curious about is how monks are not running out of TP...

    I hit invigorate as soon as I am low enough to not waste TP but that isn't enough to keep me going long. I don't use ID and I don't use fracture anymore. Since the patch my TP has become even harder to keep up.

    EDIT: 2.03 cooldown atm

    60tp per tick... around 70 with invigorate.

    Bootshine > True strike > Snap punch
    60 + 50 + 50 = 160
    2.03 + 2.03 + 2.03 = 6.09 seconds

    That is about 2 ticks worth of TP in that time which is around 140 TP... I used 160 at least in that time.

    Sorry for any errors... its very late/early.
    (0)
    Last edited by Rochetm; 12-24-2013 at 07:49 PM.

  8. #8
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Rochetm View Post
    Any fight where you can run out of TP it would become a very bad or negative effect on dps. The only time SS is good is fights like ifrit where GL gets reset over and over.
    It literally can't negatively affect your total DPS. The only way it could possibly do so is if it actually subtracted out damage you should be doing. It doesn't do this, even on the occasions that you TP starve. If you're TP starved, the damage that you think is being subtracted out isn't, it's damage that you did earlier than you normally could have.
    (4)

  9. #9
    Player
    pandabearcat's Avatar
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Viridiana View Post
    It literally can't negatively affect your total DPS. The only way it could possibly do so is if it actually subtracted out damage you should be doing. It doesn't do this, even on the occasions that you TP starve. If you're TP starved, the damage that you think is being subtracted out isn't, it's damage that you did earlier than you normally could have.
    It can have a negative impact (literally lowering your dps) as DoTs are unaffected, and are your most efficient skills. Furthermore, your buff timers are unaffected, leading to greater clipping of buffs like GL.

    Let me stress that this is a very, VERY minor effect, and won't even matter until you get bone dry, but SS DOES lead to TP inefficiency and therefore DPS loss if TP is the constraint.

    Because the creators of this game STILL haven't made SS affect resource generation, because they are ridiculous. This is one fact I won't back down from.

    EDIT: oops, I just realized I replied to something way back when instead of on the last page.

    Oh well D= Merry christmas!
    (0)

  10. #10
    Player
    Butcherb0y's Avatar
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    Character
    King Butcherboy
    World
    Cactuar
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    Pugilist Lv 50
    Another cool thing that could happen for us monks is that AotD let's us spread DOTs. Get DM going then AotD while DM is ticking and spread that ticks to multiple mobs. The duration of the ticks last depends on the time you have left on DM. It'll b much like a combo.
    (0)

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