Page 73 of 202 FirstFirst ... 23 63 71 72 73 74 75 83 123 173 ... LastLast
Results 721 to 730 of 2187

Thread: The Monk Temple

Hybrid View

  1. #1
    Player
    NONEMULATORY's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Maximus Cestus
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Anyone know of the minimum Skill Speed required for PB use at the endgame level. Not finding anything on minimum Str or Skill Speed. I did read however that 472 is a good number to start with for Accuracy in Coil till about turn 5 when you want to get near 481-482. Anyone seen a gear set post either? wether DL is better over the Gyphonskin crafted gear as a stepping stone to relic+1 or Allagan
    (0)

  2. #2
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by enil View Post
    That what he means by linear - this is pretty standard terminology in MMO/statistics. Each point adds the same amount of actual dps.
    Say you do 100DPS ignoring crit rate. 1% crit adds 0.5 DPS whether you are at 0% crit or 99% crit rate.
    Read my posts, I know crit is linear, I just said when you have too choose between Crit and SS, you have to take into consideration your actual Crit rate / SS rate to determine what is the best option, because the gains in term of dps from these two stats are independant variables.

    Also your exemple isn't reliable. Theorically, if you make 100 dps with 99% crit, you'll make less 100.5 dps with 100% crit.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by enil View Post
    That what he means by linear - this is pretty standard terminology in MMO/statistics. Each point adds the same amount of actual dps.
    Say you do 100DPS ignoring crit rate. 1% crit adds 0.5 DPS whether you are at 0% crit or 99% crit rate.
    What Rapiso is calculating here is the DPS per crit percent, not necessarily crit rate as a stat. Still, I am not convinced his example is accurate for FFXIV.

    To examine this, let's use the BLITZBALL formula for calculating WS damage:
    (Potency/100) x [((0.0032 x STR + 0.4162) x WD) + (0.1 x STR – 0.3529) + ((DTR – 202) x 0.035))] x (1 + (0.5 x (0.0693 x CRT – 18.486)/100))
    Our simulation will use a potency of 100, WD of 40, STR of 400, DTR of 250.

    When CRT = 400--or a crit% of 9.234--the result is 114.2157144
    When CRT = 500--or a crit% of 16.164--the result is 117.9986316
    When CRT = 600--or a crit% of 23.094--the result is 121.7815488

    Every 100 CRT improves crit% by 6.93, as well as average WS damage by 3.7829172. The formula suggests both the crit% and the damage outputs are linear; we can easily predict what the average will be at 700 CRT or 1000 CRT. You gain exactly as much damage per crit% as the crit% before it. The only way you start losing returns on CRT is when we run into a hitherto unknown crit cap.
    (0)
    Last edited by Almalexia; 10-11-2013 at 12:41 PM.

  4. #4
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    What Rapiso is calculating here is the DPS per crit percent, not necessarily crit rate as a stat. Still, I am not convinced his example is accurate for FFXIV.

    ...

    The only way you start losing returns on CRT is when we run into a hitherto unknown crit cap.
    Yes and :
    ((117,9986316/114,2157144)-1)/(16,164-9,234) = 0,0047793 < 0.005
    ((121,7815488/117,9986316)-1)/(23,094-16,164) = 0,0046261 < 0.0047793 < 0.005
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  5. #5
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    You'll have to forgive me for being an idiot, because I don't understand how that formula is applicable. If every point of crit increases damage by exactly the same amount, why would your return on damage slowly decrease as you approached 100% crit? Instead, wouldn't you maintain a constant rate of growth until 100%, at which point it sharply drops off (since a 101% crit rate is meaningless)?

    In other words, critting 5% to 6% of the time should increase DPS by the same amount as going from 99% to 100% of the time. This is what the damage formula suggests. What am I missing?
    (0)

  6. #6
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    You'll have to forgive me for being an idiot, because I don't understand how that formula is applicable.
    [...]
    This is what the damage formula suggests. What am I missing?
    What i showed you is the DPS% gain per crit%. So you're right, you'll gain the same amount of dps for each percent, but since you add it to higher amount the more crit you've, the %gain will be lowered each time you gain a new crit%.

    So at a certain point of SS, Crit can be better or worse than SS depending of your actual crit rate. And vice versa, since SS works the same way.

    I should have write "stats" instead of "crit" in my first post.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  7. #7
    Player
    Ofiach's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Atreus Ofiach
    World
    Mateus
    Main Class
    Pugilist Lv 50
    *enters temple and cries about 79 pages* basically these are some TFL: DR questions about being a monk.

    I want to focus on one type of crafting initially should I be going for leather or clothworking?

    Is it worth leveling up a thaumaturge(iirc) for the cure or can monks do fine without it for the most part?

    Are there any other really necessary skills from other classes I should look into? Like stuns for flank and spank moves added to the chain and things like that.

    Also the only other FF game I have played is FF:Tactics, I'm really digging this. So sorry if these questions are dumb and obvious because to me they are not.
    (0)

  8. #8
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ofiach View Post
    *enters temple and cries about 79 pages* basically these are some TFL: DR questions about being a monk.

    I want to focus on one type of crafting initially should I be going for leather or clothworking?

    Is it worth leveling up a thaumaturge(iirc) for the cure or can monks do fine without it for the most part?

    Are there any other really necessary skills from other classes I should look into? Like stuns for flank and spank moves added to the chain and things like that.

    Also the only other FF game I have played is FF:Tactics, I'm really digging this. So sorry if these questions are dumb and obvious because to me they are not.
    monk can only cross skill from marauder and lancer, so you cant have cure/thm skill btw, cure is conjurer skill
    you will want more than 1 DoH if you are serious of crafting 2 star HQ

    just hit 50 on monk, can anyone suggest an optimal rotation using behind and flank skill ?
    (1)

  9. #9
    Player
    Ofiach's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Atreus Ofiach
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Thanks for the info. I've been playing for 2 days so the learning curve is still very steep for me.

    Honestly crafting isn't going to be a huge deal to me I just want to be able to supplement level gains with decent crafting. I wasn't sure if the leather/cloth route was better for that. Also if you can enlighten me on the best set of DoH skills for crafting items for monk, I would really appreciate it.
    (0)

  10. #10
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ofiach View Post
    Thanks for the info. I've been playing for 2 days so the learning curve is still very steep for me.

    Honestly crafting isn't going to be a huge deal to me I just want to be able to supplement level gains with decent crafting. I wasn't sure if the leather/cloth route was better for that. Also if you can enlighten me on the best set of DoH skills for crafting items for monk, I would really appreciate it.
    basically almost all crafting only need waste not from leatherworker, rumination from carpenter i guess, and trick of trade
    all of them are lvl 15 DoH skill
    (0)

Page 73 of 202 FirstFirst ... 23 63 71 72 73 74 75 83 123 173 ... LastLast