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  1. #1
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    We can't adapt to something that is super situational. Except foe fireballs and Titan or Garuda there are very few situations where a party is huddled together to actually warrant a cure 3 even with the increase in range. Except the fireball mechanic everything else in boss encounters forces you to spread out or even if you stay together ( ie plumes) you have to spread out afterwards. And adding a rng mp effect to something that's already situational is making it an unreliable tool. Also I will adjust because I have to but that doesn't mean the balance between SCH and WHM Has been shifted even more. Now I have to cast two spells med 2 and cure 3 maybe or medica which leaves the SCH with more pressure before I can use other tools after fireballs. Just using this mechanic as an example.

    And medica 2 will get 50 potency. That is my point!

    I don't want a fairy but again it makes SCH more valuable because while a WHM and a SCH have to move out of aoe and a WHM can't heal except for benediction a SCH has both fairy heals and lustrate which also gets buffed.

    And again: SCH mechanics are much more valuable due to how mechanics currently work and how encounters are designed.
    Preventing a tank to get one shot compared to trying to heal a dead tank..
    (4)
    Last edited by Kyomih; 12-16-2013 at 05:09 AM.

  2. #2
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kyomih View Post
    We can't adapt to something that is super situational. Except foe fireballs and Titan or Garuda there are very few situations where a party is huddled together to actually warrant a cure 3 even with the increase in range. Except the fireball mechanic everything else in boss encounters forces you to spread out or even if you stay together ( ie plumes) you have to spread out afterwards. And adding a rng mp effect to something that's already situational is making it an unreliable tool. Also I will adjust because I have to but that doesn't mean the balance between SCH and WHM. Has been shifted even more.
    where else in coil do you need aoe healing besides twintania? medica 2 will be even better for turn 2 since it will last longer and heal through the constant aoe without overhealing and cure 3 will be even better for twintania

    the new extreme mode titan has an even smaller platform so cure 3 will shine there, i'm sure it will shine in extreme mode garuda as well since the party will be close together while dodging tornadoes

    the rng affect from cure 2 is strange this is true, but i would just be glad your heals even have trait support, the changes in 2.1 aren't nearly as extreme as some white mages are trying to make out ( i still stand by the idea that the virus nerf is the biggest change to healers)
    (2)