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  1. #1
    Player
    NoobJu's Avatar
    Join Date
    Dec 2013
    Posts
    1
    Character
    Noob Ju
    World
    Adamantoise
    Main Class
    Conjurer Lv 50

    Medica II change

    What about the crit chance of each tick of regen? Since it is 50 potency now for 30 seconds, compared to 100 potency for 15 seconds, we can do the math.

    Approximate crit chance at 410~ ish crit rating is 10%

    Using that, mathematically we have a bigger chance of getting better overall healing compared to 2.0 medica ii, since it is 10 ticks now, and probability wise we should get at least one crit from those ticks.

    Just trying to give a different perspective since everyone seems bummed or finding a reason to be bummed about the Medica II change
    (2)

  2. #2
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Mathematically you will get exactly the same on average. You have twice as many chances to crit for half as much. What you will see is less variance - you will heal for a total closer to what you "should" get, on average - and more sniping by scholar pets.

    Not a fan.
    (7)

  3. #3
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    how so?
    twice duration meaning there will be twice more tick, but with halved potency it also meaning halved crit value
    while 15 or 30 seconds the crit rate are the same

    mathematically, the result should be the same
    (3)

  4. #4
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    You also will get enmity more slowly and help diminish that huge issue that many WHMs seem to have.
    (3)
    可愛い悪魔

  5. #5
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    How desperate do we need to be to rely on the crit healing from Medica HoT...
    (2)

  6. #6
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Maku View Post
    You also will get enmity more slowly and help diminish that huge issue that many WHMs seem to have.
    You will get enmity more slowly because you are HEALING MORE SLOWLY.

    If I'm pulling hate, it's because I'm choosing the wrong spells to cast (which this change won't fix), or it's because my tank sucks (which this change won't fix), or because my tank died (which this change will make happen ever so slightly more often). This is like solving BLM enmity issues by halving flare damage.
    (7)

  7. #7
    Player
    Bije's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Bije Brand
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Menae View Post
    You will get enmity more slowly because you are HEALING MORE SLOWLY.

    If I'm pulling hate, it's because I'm choosing the wrong spells to cast (which this change won't fix), or it's because my tank sucks (which this change won't fix), or because my tank died (which this change will make happen ever so slightly more often). This is like solving BLM enmity issues by halving flare damage.
    No, it would be the equivalent of doubling Thunder's duration and halving its potency... Except for the whole proc business that makes it a bit different. Regardless, Flare is a terrible ability to use for comparison.
    (1)
    Heat Brand

  8. #8
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bije View Post
    No, it would be the equivalent of doubling Thunder's duration and halving its potency... Except for the whole proc business that makes it a bit different. Regardless, Flare is a terrible ability to use for comparison.
    Perhaps a summoner dot would be a better choice; regardless, the point is that it doesn't really lower your enmity per Medica 2 cast unless your group clicks it off (and if Square expects us to manage enmity via having other folks click off a buff in a terribly unresponsive UI frame then I will quit this game). What it does is lower your enmity by reducing the maximum healing you can put out over time (because you only get the full healing from Med 2 once every 30 seconds). Similarly, halving Flare damage would indeed lower a BLM's enmity generated - by lowering his DPS.
    (0)

  9. #9
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    To be honest, saying that the Medica II change will help with enmity or that it was done because of it is far fetched.
    As mentioned above, getting aggro is most of the time linked to choosing the wrong spell at the wrong time. I never had problems with Medica II aggro. If anything it's s culmination of several spells and decisions that got me aggro.

    In end game it's more crucial to get people up FAST after an Aoe and there is hardly any content if any at all where you can rely on the 30 sec tick. You will have to top people of much faster than that which results in most of the regen being totally wasted.

    It's pretty obvious that they want us to force to use medica and Cure III now. But I fear this will lead to MP problems since the changed proc for Cure II is way too unreliable to be up that exact moment when you need it for Cure III.

    Not to mention, transitions in Coil are trick enough as they are and the Medica II tick will now most probably be active and regenerate aggro. It's ok to ask one tank to cancel regen but asking a whole raid to cancel the regen effect just to make sure you don't grab aggro is going to be a pita.

    The crit also means you can get unlucky with aggro. There is just way too much rng overall with the WHM tools. Freecure procs are good since you are using Cure I all the time anyway but you basically would have to spam Cure II to try to get some Cure III triggers.

    Sorry I digress, though

    Anyway, a random crit won't be important in the situation you normally need to use Medica II. Aren't the crits calculated per person on an Aoe? If so the chance that it crits on someone that actually needs it more than someone else are even smaller. And as mentioned, compared to the old medica II you need to actually cast something else because you can't really risk to leave people under the longer but weaker regen for current end game content.

    If anything I fear we might get more aggro since you are pretty much forced to cast two AoE Heals now to make sure people are topped off in time.

    Just my personal opinion though.
    (6)
    Last edited by Kyomih; 12-16-2013 at 04:27 PM.

  10. #10
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Would it make sense to use Medica 2 more often then?

    As a softener before the a raid wide damage - treating it like Succor's AOE shield (CMIIW).... casting it proactively instead of reactively after the damage? Or even having it up almost close too 100% of the time? Or would aggro be an issue?

    And bloody hell... 30 seconds.
    (0)

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