well the ending is a big cliffhanger and not to mention the information they gather at the end of the coil.
well the ending is a big cliffhanger and not to mention the information they gather at the end of the coil.
Last edited by EdwinLi; 12-05-2013 at 12:08 PM.
I would also like to add for those who want a story mode to see the "story" of BCoB, it would be pointless to do so right now as there is very little story at this point. The raid in not complete and will likely not be for another 9months or longer (already know 2.2 and 2.4 will add more to coil) so until the story is actually there it does not matter all that much. I honestly think the conclusion of coil and thus having the hole story will not be done until the first actual expansion. If you have your relic you basically have access to most of the story so far, and titan hard mode is always going to be required for coil, so to add a mode of coil that doesn't would also need to restructure the hole progression and story leading to coil.
A lot of people seem to simply jump into the conclusion that they are lazy and don't want to work towards the goal, and this is just wrong because there are many reasons that could be holding them back. Some players either don't have enough experience in MMOs and games in general to just bust out the “skill” required to complete it, some others may have other things in life that do not allow them to earn this “skill” in a timely manner through experience, some may be not capable of just reaching this “level of skill”. We are all different and we all deserve the chance to see the content.Honestly...i really don't mind if they toned it down, why? cause we'll be too busy tackling the new coil content to worry about old 1-5, and not to mention we'll also be busy with the new crystal tower content, yes some of us will still be running 1-5 but mostly to help our friends/FC members who are not as..."motivated" as most of us that like things challenging and exciting, coming from WoW hardcore raiding i'm used to this...it's a cycle i have seen countless times, new content is introduced old content is dumbed down for those that found it hard for whatever reason.
People also have to realize we are all different...we are not clones of each other, we are not robots of the same make and model, "learn to play better" saying that is just not gonna work, sure there are those that want stuff handed to them, they want the loots without putting in the playtime/work, but there are those that are not as skilled as some of us, some have better hand eye coordination, some better reflex/twitch movement control, others do not, some people have their limits, some because of age or maybe others cause of a handicap, should we deny these players the content we think is challenging and exciting because of that?...that's for you guys reading this long opinion of mine to decide, as for me...let them have their story viewing...as long as we also get the challenging and exciting version too. =P
And me personally i like challenge and exciting, i also played FFXI for a number of years so i know what you mean....that games Sky zone gives me shivers to this day, mobs that see through invis...was horrifying and exciting at the same time trying to sneak through that place.
The content is being “dumbed down” after it has been out for a while, and not only this, but after new content is out. Everyone who cared enough and could get it done then had all the rewards that mattered at the time, a new gear gap between that old content and the new one will be created, your shiny loot won't be as shiny anymore, it will be tarnished and outdated. So what does it matter if casual people gets it? Sure, they could implement achievements or titles that are exclusive to people who completed the dungeon/raid (content) pre-nerf. But why do you really need more?
Do you think it is rational what you are asking? You want to lock out people from content just because they weren't privileged like you to do it when you did it how you did it.
If what you're looking for prestige and uniqueness, then well, you should achieve it in the real world if you can, that's the highest you can get anyway. And if you do you'll be happy, or should!
(this wasnt strictly directed to who I quoted, Nici, but rather to continue a point or expand on it, just share my thoughts, was more like an entry point)
I too have done WoW hardcore raiding, and even this content isn't really that hard, looks more like what normal-mode WoW content plays out nowadays, even easier really, because what makes it “hard” are for the most part (excluding T4 and T5) are the delays (getting out of the AoE's, plumes and slides, not so much, in Titan, and interrupting ADS spells) of course then the less gear you use the better you will have to play your class to overcome certain mechanics, such as enrages (read as stacks for T1), dps checks, etc etc. But hey, is that really hard? Well I guess it depends on the gear you are carrying, but come on, how hard is it to get relic and full DL, which are more than enough for most of it, if not all, (I'll give you t5 will be a pain in the butt, but then again, you can always take a bit longer and gather more gear from the other easy turns and myth).
I think that tiering content into HM and NM would be a good idea. Either making HM really hard for hardcore people, or well, just how current coil and titan are (Titan is really easy tbh) and make NM rather for the casuals. I am not saying make 4 tiers of difficulty like WoW has recently implemented (their fourth, and third not TOO long ago), that is a bit excessive IMO. But honestly HM and NM model is a really good idea. People that want to be hardcore will challenge HM and get HM loot, -shrug- aesthetically different if it fancies you, and people that are more casual will be able to progress in NM, and see the story and what have you.
This game's difficulty is rather based on finding a party that is just as capable to fulfill the requirements of dungeons and encounters to finish it, rather the content being difficult itself, whilst fighting latency so you don't get hit before you got out, or you're able to silence that spell before it's casted (this is theoretically being fixed btw).
Anyway! I am pseudo-done with my rant! For now that is.
Last edited by NeruMew; 12-05-2013 at 11:34 PM.
It saddens me to see how some people hold so tightly to the idea of this being only there for them (and knock it off with the stupid argument of you just want things for free without effort, because it's just far from the truth, while some do, many others don't, and this is beyond the point anyway) and then belittling others or their efforts (because some do try, and some try a lot) in the process.Thank you for reading! I do enjoy the game, I was really glad to hear that old content will eventually have a lower difficulty when enough new content is out. It's a little disappointing to wait, but I will wait. The point of this thread was proposing an alternative to nerfing the content for everyone.
I don't have a problem with what they plan to do, I thought it was a great idea, however, to have an alternative. Instead of nerfing the content for everyone, just give an alternate mode with no rewards. It makes both player types happy, and can be a bridge to those in the middle.
Since I knew they were planning to lower the difficulty of the new content, in my mind it made sense that they release that lowered difficulty version as an alternative, and keep the hard one available too. Now that I know they're just adding a buff, that changes things.
I'm not thrilled with the dev response, but I am satisfied enough. It's not game breaking for me since I know that I will eventually be able to see the story and since 2.1 seems like it will have plenty of content that I will enjoy. This was just an idea that I thought was fantastic and that I felt fit well with my play style and my desires.
I've kept posting in this thread, not to demand that this happen, but to try to bring understanding to the people who are so vehemently against this idea, or who think I'm asking for everything to be made easier, or that I want everything handed to me. Thank you for being one of those that actually read what I wrote![]()
As I said earlier, being able to have discussions like this, without resorting to insults, is another reason why I'm still playing. Yeah, there are trolls and people you don't want to deal with, but eventually, you'll find the community you enjoy being with
Yes it is harder, and you know what? As it was said it will be time before the nerf, and people that wanna clear it on an easier difficulty will have to wait. Those people that were able to clear it then, got the satisfaction of doing it first, getting the shiny gear while it was still shiny and best out there. Isn't that enough?
Why is it not enough?
I support your idea, and I wish people in the forums took the time to read and try to understand the point others are getting across as well. You don't have to share it, just understand it and don't jump into conclusions too fast. Most of these people are not asking for free loot, they just want to continue the story beyond their in-game limitations (explained before), and what they ask isn't that irrational, since it would only affect them anyway if implemented right (which mostly that's what they are asking anyway).
Yoshi-P loves hardcore players. 99% of the server with allagan gear and the most powerful loot will have almost the same stats. This is a joke.
RIP old school mmorpgs.
It is not enough, and never will be, nerfs sound like a good idea to bad people, because they never do anything to get anything, they do not in fact, deserve it.It saddens me to see how some people hold so tightly to the idea of this being only there for them (and knock it off with the stupid argument of you just want things for free without effort, because it's just far from the truth, while some do, many others don't, and this is beyond the point anyway) and then belittling others or their efforts (because some do try, and some try a lot) in the process.
Yes it is harder, and you know what? As it was said it will be time before the nerf, and people that wanna clear it on an easier difficulty will have to wait. Those people that were able to clear it then, got the satisfaction of doing it first, getting the shiny gear while it was still shiny and best out there. Isn't that enough?
Why is it not enough?
I support your idea, and I wish people in the forums took the time to read and try to understand the point others are getting across as well. You don't have to share it, just understand it and don't jump into conclusions too fast. Most of these people are not asking for free loot, they just want to continue the story beyond their in-game limitations (explained before), and what they ask isn't that irrational, since it would only affect them anyway if implemented right (which mostly that's what they are asking anyway).
Nerfing waste people's time who worked to figure the fights out and get them done, if you then nerf the content, we could have quit the game, come back 6 months later and made the same progress, SE is literally ripping the progression from the game, everything you have done just became worthless, again.
A game constantly killing all progression can/will just as easily kill the game by making no hardcore/endgame people want to play, and if no "actual" gamers that "actually" want to do work to clear content and make guides, what would the casuals leech off of to complain about later?
Boy tera mustve changed a lot since I last played. All I remember from tera: 2 dungeons.. BORING. No battlegrounds. Closest thing to fates was this server lagfest that comes once a week. The game died and lost most of the population because of 0 endgame content.
It must be different now, but it probably still suffers from a bad rep it had early on.
edit: and lest not forget the legendary crafting system - if you leveled past the crafting level range, you literally had a 0% chance of progressing your professions unless you bought it from low level players who just happened to farm the mats.
Last edited by yamface; 12-08-2013 at 03:37 PM.
Just imagine what it would be like if XIV had the xp death penalty as XI did, die enough times and you would surely lose a level and most of your gear would be unwearable...man i can just see the rage in these forums now if it did have it. lol
ahhhh i miss the good old days of XI sometimes.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.