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  1. #321
    Player
    EdwinLi's Avatar
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    Aug 2013
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    Edwin Li
    World
    Balmung
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    Machinist Lv 100
    This thread is about accessing a part of the Main storyline, which SE stated will be explained in FF14ARR, and not restricting a Major Plot point to Endgame content.

    Current topic is...

    "Keeping or not keeping the Difficulty of Binding Coil so only certain people can go into Coil"

    This discussion has gone far off the original topic.

    On topic of Endgame...

    Most game I played keep the hardest content in endgame but they mostly only keep endgame storylines as origin stories or some kind of side story that will only have a small relation to the main story. Most common RPG endgame is the classic "100 floor Dungeon" which normally have hardly any story importance at all. Binding Coil and Crystal tower are made to serve as this games 100 floor dungeon but most people who run Binding Coil have zero interests in the storyline and only in it for the loot which is what Binding Coil is originally designed to serve as.

    Giving access to a Major Plot point in the storyline shouldn't be a Major issue for people running endgame when this Story Mode doesn't harm endgame at all since Story Mode is not a Endgame content but a normal Solo Instance or a normal group dungeon for a Major Storyline. Not like the story Mode will give players Raid level gears when it will only give normal tier gears.

    You still have your Binding Coil Raid mode with the Raid gears so there shouldn't be a problem since endgame is about getting the gears from raids.

    Also we have the example of the Normal dungeon and upcoming Hard Mode dungeons. Hard Mode Dungeons will follow a different path from normal dungeons and the paths are also longer than normal dungeons with the addition of completely different bosses in Hard mode.

    So Story Mode can follow this set up with Story Mode having completely different bosses and different path.
    (I'll end my comments here since the current topic now is no long the original topic of the post)
    (1)
    Last edited by EdwinLi; 12-09-2013 at 07:50 AM.

  2. #322
    Player
    FMElan's Avatar
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    Nov 2013
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    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Rose_Vilehart View Post
    it might be a good idea if you did the same
    Ah, but here's the rub. I don't have a different opinion than you. You're simply making my opinion look bad by using buzz words like "casual pandering," cursing up a storm and calling people idiots. All I'm asking is that you stop attacking other posters and start actually constructing intelligent arguments, instead of whining that the devs are paying more attention to the larger fanbase than they are yours, which isn't actually true at all. The devs have flat-out stated they have no intention of releasing an Easy Mode of the content in the near future, but will be nerfing already existing content after it's been deemed obsolete.
    (0)

  3. #323
    Player
    Devilray's Avatar
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    Sep 2013
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    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I haven't read most of the thread yet, but I think it is a huge mistake on SE's end if they nerf the previous content or give a BUFF for casuals to breeze through content. I've mentioned it before, but doing that basically takes away any sense of progression. My current Coil static has been working on Twintania, 3 hrs/night for 3-4 days/week for nearly 3 weeks now. We are on the verge of getting the fight down and beating it very soon (hopefully before the patch hits). So now, SE just wants to say *talk to the hand* and just spit on all the hard work we put in? The game just came out around September, and already the hard content is being nerfed? Why are you doing this SE? Sure, some may view this as a "I want to feel special" arguement, but seriously, what's the point of catering to people who hardly play the game and will probably unsubscribe. Ironically, spoon feeding the casuals causes the hardcore players to unsubscribe. The people who want the challenge and feel special defeating those challenges will stay a lot longer than those casuals who give up so easily. FF11's 10 year life span is good evidence of that. In the end, I think Yoshi just wants to be a greedy motha and just try to get that 10 mil+ player subscription novelty that WoW had. Well, Yoshi, good luck. There is a lot that has not been added to the game yet, so maybe a year or two from now, the game may have WAY more content. However, all of the content that exists before the most current content at any time will be too easy to bat an eye at. Plus, you still need to fix that .3+ second AoE delay everyone in the game is complaining about. And so far, all I have seen is Myth gear being handed out to casuals that basically is better than or equal to Coil gear... what is the point of playing if casuals get the same kind of gear as the hardcore players? I got banned from the forums for over-the-top censoring ranting last time I talked about this, so I'm just keeping my opinions tame this time. In a nutshell, he wants a "No children left behind." You guys who played FF11 remember Chains of Promathia? Those quests/missions were VERY hard before they were nerfed. That nerf made more sense though because there was already so much content. There is hardly any content to justify a nerf yet in ARR. All Yoshi wants right now is the casuals to feel special just like the hardcore players, but it is wrong because IRL does not work like that. I do not care if it is a game. We put in time to play this game at an advanced level as a hardcore player and partition time in our life after working our irl jobs to raid, so casuals should not be on the same level as us. Even if hardcore players get the gear faster than casuals, the content does not come out fast enough to justify equal-ilvl gear being handed out to casuals. They should not be handing out gear that is the same ilvl or is BiS gear. Just does not make sense and it NEVER will till all the last generation MMO players are in their graves because they will carry on this stigma. Just like people carry on the whole FF7 is the best RPG. It will never die off. And all the people who played WoW already know what is not original. Only the 10 year olds just entering the MMO market are going to genuinely enjoy ARR, while the average 20+ age players already know how unoriginal and unfulfilling taking ARR in this direction is.
    (2)
    Last edited by Devilray; 12-09-2013 at 08:12 AM.

  4. #324
    Player Rose_Vilehart's Avatar
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    Aug 2013
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    148
    Character
    Rose Vilehart
    World
    Odin
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    Archer Lv 50
    Quote Originally Posted by Devilray View Post
    *snip*
    The attack on titan quote "this world is cruel, but also very beautiful" comes to mind here im not going to say anymore and take from that what you will but i felt it appropriate also i am agreeing with you
    also @the ff11 thing: yes so much yes
    (0)
    Last edited by Rose_Vilehart; 12-09-2013 at 07:54 AM.

  5. #325
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Devilray View Post
    snip.
    I agree with you to a point. I do not think the content should be nerfed for everyone. That's why I voiced my support for a separate story mode with no rewards.

    However, I think you can relax a bit. I'm pretty sure that the first few turns of Coil will not be nerfed for quite some time. (This is another reason I support a separate story mode). At the very earliest, turns 1-5 won't be nerfed until more turns are available. However, I'm pretty sure it will still be much farther into the future before they get nerfed.
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  6. #326
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,887
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    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Devilray View Post
    ----
    There is a serious confusion going on in this thread on what the topic is about so let me make it clearer...

    The top is about adding a Story Mode version of Binding Coil completely separate from Raid Mode version of Binding Coil.

    It is not about nerfing current Raid Mode Binding Coil but adding a Story Mode version that focus more on the story of binding coil rather than the raiding aspect.

    Story Mode version will not have anything the Raid Mode has but instead...

    1) Provide completely different bosses

    2) Have a completely different path the player or players (depending on story mode being group or solo)

    3) Story Mode will not have any of the Raid Rewards so most likely if they set story mode to solo instance there will be no gear rewards but only gil in the end or group instance we will never get any gear past ilvl 60.

    A example of this is the upcoming Hard Mode Dungeons with them being 8 member instead of 4 and the Hard Mode Dungeons will have completely new bosses and a completely different path to follow. In Hard mode you will not fight any of the normal mode bosses but instead encounter new bosses with diffferent mechanics.
    (1)
    Last edited by EdwinLi; 12-09-2013 at 08:00 AM.

  7. #327
    Player
    FMElan's Avatar
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    Nov 2013
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    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Hard Mode Dungeons are still 4-man, not 8-man.
    (0)

  8. #328
    Player
    Rowan_Moonkeeper's Avatar
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    Aug 2013
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    30
    Character
    Rowan Moonkeeper
    World
    Malboro
    Main Class
    Archer Lv 50
    Quote Originally Posted by Faedden View Post
    Doesn't matter what other mmos are doing, ffxiv isn't doing that. So go to those games instead? This game doesn't HAVE to do that. Why? because the entire game is easy mode. The entire game has been made easy for people that's never played a mmorpg before. Other mmos, the game is way harder than this.
    I must agree here. Basically the last two statements in a nutshell. Yoshi mentioned that people complained 11 was too difficult. Imo, 11 has technicality, which some (mostly newcomers of mmorpg's) found too much to deal with. Whereas here, it lacks most all of 11's technical aspects, or any technical aspect for that matter, which inturn makes it easier. SE wanted a game you could simply dive into, especially to make it easy for those newcomers. They aimed for a balance, which kind of went too far on the easy spectrum. So it missed the intended mark and thus both casual and hardcore players are left feeling slighted and unchallenged.

    Afterall, repetitions and patterns aren't challenging. There's a huge difference in what a mob is capable of doing and whether or not it actually does it. If it does 'x' 'y' 'z', it is critical as to when. Timing can make or break a battle... or should, IF it weren't repetitious.

    When there's no randomness, it can get stale quickly.
    (2)
    "Aliens will never attack Earth. There isn't enough brain activity."

    "SE set the bar with FF11, like it or not. They could do it again if they would use the common sense God gave them."

  9. #329
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EdwinLi View Post
    It is not about nerfing current Raid Mode Binding Coil but adding a Story Mode version that focus more on the story of binding coil rather than the raiding aspect.
    Lol, you're saying the dev derailed the thread then.
    More people are replying to the Dev response than the OP now. That's just the case when you get a dev reply.
    They said that coil will be more accessible through future nerfs. That's how they're going about it for now.
    (0)

  10. #330
    Player
    Shadex's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Agreed, making content easier is not the way to go and I am a casual player. I know I will not get to Coil right away but that is the nature of things. I will eventually. Square unfortunately continues to do what most MMO developers are finally learning from and moving away from and that is making more super easy bubblegum games. The MMO generation is getting older and are demanding more complex games. So a couple people complained about 11, it wasn't because it was hard, it was because the party, LS, and Customer Service was horrible. Can we get a little more complexity in 14 please than you might find in a Nickelodeon sitcom?
    (2)

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