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  1. #1
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    WAR have enough HP to take the first Mountain Buster without any mitigation. Afterwards, the healers needs to cure you enough so that you can eat the next one. Rinse, repeat.
    To be effective on harder content, I think the WAR needs more HP. To keep the "Massive HP Pool, reaction self heal" approach.
    The problem with simply giving warriors more HP and leaving their "self heals" they way they are is does not scale with gear nearly as quickly as the content will. IB would need to be some kind of % total HP heal rather than % dmg done as content and HP scale so much faster than warrior dmg does.
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zoomie View Post
    IB would need to be some kind of % total HP heal rather than % dmg done as content and HP scale so much faster than warrior dmg does.
    Actually, damage and max hp scale at roughly the same rate because they're both gear dependent. Changing the self heal on Inner Beast would do jack and squat for actually balanced: 20% of max hp in 8 man content is *hugely* different from 20% of max hp in 4 man content (re: in the first, it's enough to let you solo a number of boss fights; in the second, it's barely enough to help you survive the follow up).

    For self healing to be a useful and balanced form of mitigation, it needs to scale with *incoming damage*, not outgoing damage or max hp. Tank mitigation *has* to scale with incoming damage. If it doesn't, it's either hugely overpowered in 4 man content or hugely underpowered in 8 man content.
    (1)