Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 81 to 90 of 100
  1. #81
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    A reaction based tank is and will always be worse than a passive tank. WAR needs at least some form of passive mitigation otherwise it will always be worse than PLD. Basing tank ability on the ability to heal damage taken is fine, but not when you start hitting content like Titan and Coil (assume you're not over geared) where stuff starts chunking your HP like no tomorrow. It's a needed change.

    Inner Beast doesn't do squat if you're dead.
    (0)

  2. #82
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Actually not. The Dark Knight would have to survive the full 100%,
    That was the point.
    It was the assumption that the tank does not get one shot.

    Quote Originally Posted by Paikis View Post
    If you're going to be a Soak Tank, then you need to have a healing received bonus or lots of self heals, *and* (this is important) lots more effective health than a mitigation tank.
    Soak tanks don't really work out unfortunately.
    I've not seen any games run soak types since EQ2 and Istaria I believe.
    (0)

  3. #83
    Player
    darzok's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Darzok Rinnegan
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exstal View Post
    Tell me how you would make it so that Warrior's skills would scale with harder content without;

    A) Increasing self heal amount to trivialize 4 man content
    B) Making use of Wrath stacks
    The self heal could maybe be linked to the party side so 4 man party balance could be kept and at the same time double or more the effect when running a 8 man party still hard to balance but might get around the first point.
    (0)

  4. #84
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    This is probably the best way to do it.

    Inner Beast (10s uptime) => Mob Attack => Counter Attack for 300 potency and heal 30% of that damage received back as HP

    That's the smartest way to do it. Doesn't help against anything that'll outright kill the Warrior but nothing now can prevent that anyway.
    (0)

  5. #85
    Player
    darzok's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Darzok Rinnegan
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exstal View Post
    This is probably the best way to do it.

    Inner Beast (10s uptime) => Mob Attack => Counter Attack for 300 potency and heal 30% of that damage received back as HP

    That's the smartest way to do it. Doesn't help against anything that'll outright kill the Warrior but nothing now can prevent that anyway.
    What about cool down and would you need 5 stacks ? as if its CD is long and or need 5 stacks it will be no better than the IB we have now and worse than the 2.1 change to IB.
    (0)

  6. #86
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    40s, requires 5 stacks

    But that'll shut up those, "Warrior is self-heal tank" people.
    (0)

  7. #87
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Exstal View Post
    40s, requires 5 stacks

    But that'll shut up those, "Warrior is self-heal tank" people.
    That sounds... incredibly weak. The current IB is far superior and so is the 2.1 version. Unless you're talking about adding this effect.

    "pops said skill, boss auto's one more time before using the skill you're hoping to pop this on, heals for 1/100th of next attacks dmg"
    (0)

  8. #88
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Asierid View Post
    A reaction based tank is and will always be worse than a passive tank. WAR needs at least some form of passive mitigation otherwise it will always be worse than PLD. Basing tank ability on the ability to heal damage taken is fine, but not when you start hitting content like Titan and Coil (assume you're not over geared) where stuff starts chunking your HP like no tomorrow. It's a needed change.

    Inner Beast doesn't do squat if you're dead.
    WAR have enough HP to take the first Mountain Buster without any mitigation. Afterwards, the healers needs to cure you enough so that you can eat the next one. Rinse, repeat.
    To be effective on harder content, I think the WAR needs more HP. To keep the "Massive HP Pool, reaction self heal" approach.
    (0)

  9. #89
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    WAR have enough HP to take the first Mountain Buster without any mitigation. Afterwards, the healers needs to cure you enough so that you can eat the next one. Rinse, repeat.
    To be effective on harder content, I think the WAR needs more HP. To keep the "Massive HP Pool, reaction self heal" approach.
    The problem with simply giving warriors more HP and leaving their "self heals" they way they are is does not scale with gear nearly as quickly as the content will. IB would need to be some kind of % total HP heal rather than % dmg done as content and HP scale so much faster than warrior dmg does.
    (0)

  10. #90
    Player
    Bromancer's Avatar
    Join Date
    Jan 2013
    Posts
    3
    Character
    Ksen Yuki
    World
    Diabolos
    Main Class
    Marauder Lv 50
    This is easily the biggest load of delicious paladin tears I have ever wasted time reading. "mitigation is for paladins" lmao... @OP you might want to look up the definition of a tank class in well pretty much every game ever before you spout nonsense.
    (0)

Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast