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  1. #1
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    Quote Originally Posted by Dhex View Post
    Shield Oath PLD HP: 5250

    WAR Defiance: 6300 (WAR HP: 5250)

    Post-patch*

    DMG 6300

    PLD takes -> 6300 - (6300 x .2) or 6300 - 1260 = 5040 DMG taken.

    No buffs PLD HP: 210 @ 4% HP
    Rampart PLD HP: 1218 @ 20% HP

    No buffs WAR HP: 0 @ 0% HP
    With Inner Beast buff - WAR HP: 1260 @ 20% HP
    I knew something was wrong here. You need to multiply the WAR's HP by 1.25, not 1.2

    Unless you were making some other point.

    Quote Originally Posted by Dhex View Post
    6562 - 6300 = 262 or 3% (feel better?)

    eHP wise WAR/PLD are almost equal post-patch is all I'm saying - even more so with that little correction. PLD still has the benefit of everything is "on-demand" whereas WAR is "time-it-right".

    Not sure why there's threads asking for changes to PLD.

    Either way the math /is/ relatively accurate from a % vs % standpoint and the higher the damage climbs the more you prioritize the PLD over WAR from an ease of use standpoint. Even post-patch.
    If by relatively accurate you mean "incorrectly made it seem that Paladins can survive a hit that would kill a Warrior", yeah, I guess its relatively accurate.

    If a Paladin and a Warrior have the same base HP, same defense relevant stats and are using Shield Oath and Defiance, anything* that kills a Warrior will also kill a Paladin.

    *it might be possible that this isn't true depending on how damage and HP values are rounded, but it will never be a difference as huge as the missing 262 HP on the Warrior.
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    Last edited by Gilthas; 12-06-2013 at 05:04 AM.

  2. #2
    Player
    Dhex's Avatar
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    Aug 2013
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    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gilthas View Post
    I knew something was wrong here. You need to multiply the WAR's HP by 1.25, not 1.2

    Unless you were making some other point.
    6562 - 6300 = 262 or 3% (feel better?)

    eHP wise WAR/PLD are almost equal post-patch is all I'm saying - even more so with that little correction. PLD still has the benefit of everything is "on-demand" whereas WAR is "time-it-right".

    Not sure why there's threads asking for changes to PLD.

    Either way the math /is/ relatively accurate from a % vs % standpoint and the higher the damage climbs the more you prioritize the PLD over WAR from an ease of use standpoint. Even post-patch.
    (0)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gilthas View Post
    If a Paladin and a Warrior have the same base HP, same defense relevant stats and are using Shield Oath and Defiance, anything* that kills a Warrior will also kill a Paladin.
    They pretty much have the same eHP - the biggest variable for Warrior vs. Paladin is WAR gets to heal itself every so often; has a slightly lower DR for Sentinel vs Vengeance;equal DR if WAR times it right for Rampart vs Inner Beast & HP returns compensate for Vengeance/Sentinel imbalance? (intentional offset for HP returns??) then you'd have Thrill of Battle + Holmgag vs Hallowed Ground, higher enmity on the base of Defiance to compensate for tri/bi rotation on WAR and healing enmity generation; yardle fardle it's very balanced overall eHP is essentially the same.

    So yeah I'll gut my post - WAR/PLD baseline are within 1% WAR can't be one-shotted unless PLD is one-shotted; that changes as the gap can grow over duration of battle but it'd be rare (? Maybe) - from a healing and healing enmity gen standpoint I think PLD has "ease-of-use" stamped all over.
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    Last edited by Dhex; 12-06-2013 at 06:47 AM.