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  1. #11
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    SNIP
    You're missing it again and its right there in your own math.

    A 5000hp PLD takes a hit for 3000 (3000*8 = 2400) and has 2600hp left. PLD gets healed for 1000 which puts him at 3600 (72%hp)
    A 6250hp WAR takes a hit for 3000 and has 3250hp left. WAR gets healed for 1000 (1000*1.20 = 1200) which puts him at 4450 (71%hp)

    Lets repeat this as bosses don't stop at one hit!

    Our now 3600hp PLD takes 2400dmg and has 1200 hp left and is then healed for 1000 leaving them at 2200 (44%hp)

    Our now 4450hp WAR takes 3000dmg and has 1450 left and is then healed for 1200 leaving them at 2650 (42%hp)

    Sadly the boss comes at us once again and now hits us for exactly 2650...

    The PLD takes 2120 (2650*.8) and limps away with 80hp.

    The WAR dies...

    Effective healing is a thing as the disparity becomes larger and larger as the fight goes on. If the warrior had been healed an extra 5% each time they would have lived with 100hp. Magically that 100hp the WAR needed to live is exactly equal to our living PLD's 80hp + shield oath mitigation! The point being that WAR/PLD eHP is exactly the same but WAR's require 5% more healing to maintain said eHP.

    /removes magician's hat
    (4)
    Last edited by Zoomie; 12-06-2013 at 07:58 AM.