So many things I want to say, but not everyone is going to listen or understand.

Rivenroad - My husband had to make charts for me to get through this fight. It took over 25 tries, with a solid, static group before I beat this instance. Weeks, it took us weeks to get the win. Do you know what I didn't feel at the end? I didn't feel a sense of accomplishment. I felt weary. If I didn't know that beating that fight was the only way to get the Dalamud Horn, I would not have spent weeks on it. That's not why I play games. I wanted to be crafting. I wanted to be trying out different classes and skill combinations. I wanted to be having fun, not wearing myself out trying to increase my reaction times.

"Learn and improve your play." You VERY obviously were not reading. The story mode fights are the limit of my physical capabilities. How, pray tell, should I learn to improve my physical capabilities? And why, for the love of all things holy, should I have to? I don't want everything nerfed, I don't want the current storyline dungeons or primal fights made easier. I want to experience the continuation of the Bahamut storyline. That's all.

I fail to see how getting the story devalues anyone else's experience o.O Do you feel that your experience has been devalued if someone gets a weapon drop on their first hard mode Garuda fight when it took 10 runs for yours to drop? If it does, then I'm not the one with the problem here.

Also, I've agreed previously that most MMO's are not my forte. I've only played 2. FFXI and FFXIV. This is because I know they're not my forte. FFXI allowed more time for me to think and react, but when the new expansion content was locked behind gear requirements, I quit. FFXIV originally allowed me to go through the game and full storyline with Weaver as my main class, that was totally my forte. I'm still part of the game because crafting still exists and I still have content that appeals to me and that does not create a barrier to my enjoyment. AND because I want to find out the rest of the Bahamut storyline.

"Because the story" You're telling me that you didn't want to continue playing Final Fantasy 6 because of the story?? LOL

Quote Originally Posted by Alhanelem View Post
Really, watching videos of the story is a hell of a lot easier than playing an easy mode or having SE make one. There is no shame in going to watch those videos.
Talk about devaluing an experience ^^ There may be no shame, but there's no enjoyment either.

Also, there is this:
Quote Originally Posted by Alhanelem View Post
When Coil part 2 comes out, coil part 1 will undoubtedly recieve the nerfs you're begging for without the need for a separate easy mode.
Why are you ok with it eventually being nerfed for EVERYONE, but not ok with instead, an alternate story mode?

People arguing against this idea are not making a whole lot of sense to me.