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  1. #11
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Faedden View Post
    The "you guys" is more directed at the people ASKING for it. I don't think that my way is the only/right way. I was using my self as an example. The role player, lore lover, etc. How I put my big girl pants on and learned how to get better to do whatever to finish the story. And the fact is, they just want things handed to them I mean let's be real. NO ONE likes to do things in games they don't want too and it's stuff like that in almost every game. This generation of gamers now just think they are so special they don't have too and they can just demand it or threaten to leave/quit
    I disagree. Telling people that the only way to achieve something that's within their playstyle, by performing a task that isn't really suited to players of that playstyle is, in fact, telling them to change their playstyle. That means telling people that the only way to play (whether you're an achievement hunter, lore collector, gear collector, or what have you) is to do end game for your goals. That's forcing everyone into the same playstyle. You all have to be this skilled, you all have to be this coordinated, you all have to have this much time to grind gear, and you all have to complete this specific content. Most game are trying to reduce that and broaden their playerbase.

    I also rarely see people who actually want gear handed to them (and the way I read Tryst saying it was more sarcastic defeat at all the people telling him that's what he wanted, not as in he was seriously saying that's what he wanted.. I keep seeing him say he wants to do the dungeon, just at a lesser difficulty that's still challenging for him, but actually possible). The problem with that statement is that you are assuming a fight is the same difficulty level for everyone. When in fact, something I consider easy can be very challenging to someone else. I use to date a guy who just didn't "get" things with MMOs. This was during my WoW era. I would show him strategies for DPS, I would send him theorycrafting things, I would explain rotations, when to dodge, and everything. He just couldn't do it, it took him forever to learn and in the end his reaction time would never ever be up to par to complete the hardest content in the game. That took a lot of adjusting for me because I just couldn't wrap my mind around how he didn't get stuff after so much explaining and practice. Normal mode fights for him, posed more difficulty than the hard mode fights for me. He did -more- work than most people I know of, and got less out of it because of natural limitations.

    I would venture to say more people fit into his category than those that are skilled. WoW didn't "spoil" everyone. WoW brought several millions of people into the MMO industry by offering content that was challenging for people on several levels. The down side to that (if you can even call it a downside) is that with several millions of people introduced to MMOs, the majority of people probably aren't those that can easily pick up on a fight and do it.. and there are going to be a ton of people that flat out don't have the reaction time. That's why modern MMOs are essentially being forced to adjust. They basically have to offer content for all types. Do I view doing the easier stuff as things getting handed to me? Sure.. but I can also recognize that doesn't mean it requires no work for anyone.

    A lesser difficulty of Coil effects me in no way, shape, or form. I am still going to do that challenging version, I'm still going to go for the best gear. It doesn't just give freebie handouts to people, well.. for some people who are only interested in the story, and capable of completing Coil as is.. they may take the easy way out, just like some people take the easy way out of the dungeon grind by using exploits, or skipping mobs, to make bosses easier and dungeons shorter. Gamers do that... but I would imagine that the people who will actually be doing the content will still find it engaging and challenging. I didn't see anywhere someone asking for an instant "I win" button, or having the bosses with zero mechanics and so on. It's not about cutting out the work completely. It's more about balancing the work versus reward for multiple skill sets.
    (3)
    Last edited by Sunarie; 12-04-2013 at 06:13 AM.