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  1. #131
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by TrystWildkey View Post
    I have no motivation to play end game right now. I have no motivation to do end game grinding ever. It's not the part that I enjoy about MMO's. It's not what keeps me playing, and never will be. What keeps me playing are the quests, side quests, storylines, crafting especially. I want the Bahamut storyline. Walling it off behind content I may not ever get to beat does not motivate me to keep playing.
    You say you don't care about endgame, or raiding, and yet you want to participate in a storyline that takes place only within a certain raid dungeon. Why do you even care about what is going on within coil if you don't care about coil at all?

    You are simply just another player who want's all of the rewards without any of the work that other players put in to receive them. No different then me saying I want to participate in all of the crafting class quests and stories but I don't want to actually spend the time and effort to level them up. They should totally put in an easy class quest system for all of the crafting and battle classes too, so I can see all of the story lines without having to do any work to see them.

    That's basically exactly what you are asking for with coil story. I want to see all of the coil story and content, but I don't want to put in any of the effort that other players are in order to see it.
    (4)
    Last edited by HaiHai; 12-04-2013 at 05:35 AM.

  2. #132
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Faedden View Post
    No mmorpg I have ever played has given as much of a warning as this one does and I've played almost every one out there. I don't know where you get the idea that i'm bitter cause I had to change my play style lmao. I never HAD to change my play style, my play style is still the same. The difference is I work to get better to be able to complete content to see the story. You guys are like "I wan't that, but I don't want to work to get it" You think grinding is fun? It isn't, not even in the slightest, I hate it, specially on here since its a awful token system, but in order to do Coil and future content or whatever I want to do.
    Sigh..Sigh.. look at my gear, look me up on the lodestone. I do the grinding. I am not saying that I personally want anything. I like my challenge, I like to raid.. I don't mind the grind to get to the point where I can raid. That's -my- playstyle. I am saying that I wouldn't care at all if they implemented something that doesn't at all effect my playstyle, or anyone else's really. I don't approve of people telling others to adjust their playstyle, and most modern MMOs don't do that either. You said in an earlier post that other MMOs don't give warning, I was arguing they do. I even stated that some require quicker reactions and some slower reactions than this game. My point was the warning was there when you said some games don't offer it. I will still stand by that.

    I like challenge, that works for me.. challenge varies by individual though. Some people find challenge in getting all the achievements in a game, or collecting all the pets. Some find it in getting the best gear, or completing the hardest content. Some people just want to explore and find lore. Some people are a mix. Good MMOs should cater to a variety of that. FFXIV doesn't really have side stories, or a whole lot of discoverable (or at least noticeably discoverable) lore outside of the Coil side story. So they've essentially locked what little content there is for lore folks, behind a wall that most lore folks just aren't going to deal with.

    Other games, are instead trying to find ways to get access to those things to those people without having to ruin the experience for everyone else. WoW introduced the LFR thing to try and get raiding access, and therefore boss access, to more people (I am not looking to argue whether that was a good or bad change, but more to argue they're trying to get access for the lore folks.. a good summation of my thoughts on it can be found here: http://wow.joystiq.com/2012/05/29/ho...warcraft-lore/). Rift has easier and hard modes for dungeons (and even solo-events), Tera has the same, and GW2 even had story and explore modes for their dungeons.

    I get the bitter thing from the attitude of "this is what I had to do, so everyone else should have to do it to". Nevermind life requirements, or what people consider fun. Your way is the correct way, and if people don't do it that way they don't deserve story. Sorry, but I don't buy into that. The extremely sad part about it is, there are so many people that completely dismiss the story for Coil.. they shrug it off, tell people they aren't missing much, skip cutscenes, and so on. It quite obviously isn't appreciated by the current crowd completing the content, and if it's so insignificant, why not open it up?
    (1)

  3. #133
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by HaiHai View Post
    You say you don't care about endgame, or raiding, and yet you want to participate in a storyline that takes place only within a certain raid dungeon. Why do you even care about what is going on within coil if you don't care about coil at all?
    I don't care about the gear rewards in Coil. I don't care about the status that comes with clearing the hardest content. I want the storyline content only. That's why I'd like a story-mode coil. Walling off the main storyline behind the hardest possible content does not make sense.

    Quote Originally Posted by HaiHai View Post
    You are simply just another player who want's all of the rewards without any of the work that other players put in to receive them. No different then me saying I want to participate in all of the crafting class quests and stories but I don't want to actually spend the time and effort to level them up. They should totally put in an easy class quest system for all of the crafting and battle classes too, so I can see all of the story lines without having to do any work to see them.
    I think you're not reading my whole posts. I don't want the rewards. I want the lore experience. The crafting storylines are not placed behind the hardest content available. And I've done the grinding necessary to see them all (in fact, I did it the hard way, without using leves and HQ hand-ins). Where are you seeing that I don't want to do any work? (As an aside, since when should video games be work ^^ ) If the crafting class quests had content that was integral to the storyline, I would fully support there being an easier way to see them. But, simply, they don't. Coil is the only main storyline content walled off, again, by the hardest available content. It's not the fact that it's work to get there, or that it's difficult, it's that it's the hardest content in the game. Are you starting to understand?

    Quote Originally Posted by HaiHai View Post
    That's basically exactly what you are asking with for coil story. I want to see all of the coil story and content, but I don't want to put in any of the effort that other players are in order to see it.
    Again, you're not reading my entire posts, or are willfully ignoring parts of them. I do not want absolutely everything handed to me, and I don't want rewards without work. I want to experience the Bahamut story. For this, and only this, situation it's not about effort or work, it's about the fact that my gaming skills, my reaction time, my coordination, my ability to pick up on and appropriately respond to patterns and boss mechanics, is just NOT up to the standards needed to beat the hardest available content in the game. In fact, Coil may be the ONLY content I won't eventually be able to beat, because it's the hardest available content in the game. Yet, the Bahamut storyline is walled behind it. How does that make sense?
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  4. #134
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KenzieLynch View Post
    It is impossible to debate something to do with community without generalising.
    You can certainly try. But it's hard right? So give up without trying and complain about it? I am starting to see where your coming from.
    (0)

  5. #135
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KenzieLynch View Post
    You're nitpicking doesn't negate my points at all, infact you didn't really say anything. Stop trying to act smart and try and put forth an actual opinion on the topic if you want to take part in the discussion.
    I have already commented with my opinion on a few occasions.
    If you want the story without the work, ie cutscene mode, go to YouTube.
    If you want the story and are willing to work for it, put together or join a group and clear Coil.
    If you want the story and are willing to work but can't, wait a couple months for the content difficulty to be reduced which is already planned.
    If you want the story and are willing to work but can't but you want it now because other people have it now and you want it and it's not fair because that guy has seen it and it's not fair and you want it, then tough. Too bad.
    (2)

  6. #136
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by EvokerKeii View Post
    I have already commented with my opinion on a few occasions.
    If you want the story without the work, ie cutscene mode, go to YouTube.
    If you want the story and are willing to work for it, put together or join a group and clear Coil.
    If you want the story and are willing to work but can't, wait a couple months for the content difficulty to be reduced which is already planned.
    If you want the story and are willing to work but can't but you want it now because other people have it now and you want it and it's not fair because that guy has seen it and it's not fair and you want it, then tough. Too bad.
    Probably the best thing said on the subject.
    (0)

  7. 12-04-2013 05:51 AM
    Reason
    Double post

  8. #137
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sunarie View Post
    Snip
    The "you guys" is more directed at the people ASKING for it. I don't think that my way is the only/right way. I was using my self as an example. The role player, lore lover, etc. How I put my big girl pants on and learned how to get better to do whatever to finish the story. And the fact is, they just want things handed to them I mean let's be real. NO ONE likes to do things in games they don't want too and it's stuff like that in almost every game. This generation of gamers now just think they are so special they don't have too and they can just demand it or threaten to leave/quit

    Quote Originally Posted by TrystWildkey View Post
    So, I guess, yeah, I do want things handed to me, but those things are just the storyline parts.
    Quote Originally Posted by TrystWildkey View Post

    Also, alright, I'll admit it, I want the Bahamut storyline handed to me.
    I don't know how I missed that twice. Gotta work for the storyline that's the point of games! To become the hero and work hard to save the world. Idk why people think the story line isn't part of the rewards...it is.
    (0)
    Last edited by Faedden; 12-04-2013 at 06:03 AM.

  9. #138
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Faedden View Post
    I don't know how I missed that twice. Gotta work for the storyline that's the point of games! To become the hero and work hard to save the world.
    As I stated in my most recent post:

    I do not want absolutely everything handed to me, and I don't want rewards without work. I want to experience the Bahamut story. For this, and only this, situation it's not about effort or work, it's about the fact that my gaming skills, my reaction time, my coordination, my ability to pick up on and appropriately respond to patterns and boss mechanics, is just NOT up to the standards needed to beat the hardest available content in the game. In fact, Coil may be the ONLY content I won't eventually be able to beat, because it's the hardest available content in the game. Yet, the Bahamut storyline is walled behind it. How does that make sense?
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  10. #139
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by EvokerKeii View Post
    I have already commented with my opinion on a few occasions.
    If you want the story without the work, ie cutscene mode, go to YouTube.
    If you want the story and are willing to work for it, put together or join a group and clear Coil.
    If you want the story and are willing to work but can't, wait a couple months for the content difficulty to be reduced which is already planned.
    If you want the story and are willing to work but can't but you want it now because other people have it now and you want it and it's not fair because that guy has seen it and it's not fair and you want it, then tough. Too bad.

    Well, that's your opinion and you are entitled too it.

    I flat out disagree, and do not think story content such as this should be wrapped up in end game. That is my opinion.
    (1)

  11. #140
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Faedden View Post
    The "you guys" is more directed at the people ASKING for it. I don't think that my way is the only/right way. I was using my self as an example. The role player, lore lover, etc. How I put my big girl pants on and learned how to get better to do whatever to finish the story. And the fact is, they just want things handed to them I mean let's be real. NO ONE likes to do things in games they don't want too and it's stuff like that in almost every game. This generation of gamers now just think they are so special they don't have too and they can just demand it or threaten to leave/quit
    I disagree. Telling people that the only way to achieve something that's within their playstyle, by performing a task that isn't really suited to players of that playstyle is, in fact, telling them to change their playstyle. That means telling people that the only way to play (whether you're an achievement hunter, lore collector, gear collector, or what have you) is to do end game for your goals. That's forcing everyone into the same playstyle. You all have to be this skilled, you all have to be this coordinated, you all have to have this much time to grind gear, and you all have to complete this specific content. Most game are trying to reduce that and broaden their playerbase.

    I also rarely see people who actually want gear handed to them (and the way I read Tryst saying it was more sarcastic defeat at all the people telling him that's what he wanted, not as in he was seriously saying that's what he wanted.. I keep seeing him say he wants to do the dungeon, just at a lesser difficulty that's still challenging for him, but actually possible). The problem with that statement is that you are assuming a fight is the same difficulty level for everyone. When in fact, something I consider easy can be very challenging to someone else. I use to date a guy who just didn't "get" things with MMOs. This was during my WoW era. I would show him strategies for DPS, I would send him theorycrafting things, I would explain rotations, when to dodge, and everything. He just couldn't do it, it took him forever to learn and in the end his reaction time would never ever be up to par to complete the hardest content in the game. That took a lot of adjusting for me because I just couldn't wrap my mind around how he didn't get stuff after so much explaining and practice. Normal mode fights for him, posed more difficulty than the hard mode fights for me. He did -more- work than most people I know of, and got less out of it because of natural limitations.

    I would venture to say more people fit into his category than those that are skilled. WoW didn't "spoil" everyone. WoW brought several millions of people into the MMO industry by offering content that was challenging for people on several levels. The down side to that (if you can even call it a downside) is that with several millions of people introduced to MMOs, the majority of people probably aren't those that can easily pick up on a fight and do it.. and there are going to be a ton of people that flat out don't have the reaction time. That's why modern MMOs are essentially being forced to adjust. They basically have to offer content for all types. Do I view doing the easier stuff as things getting handed to me? Sure.. but I can also recognize that doesn't mean it requires no work for anyone.

    A lesser difficulty of Coil effects me in no way, shape, or form. I am still going to do that challenging version, I'm still going to go for the best gear. It doesn't just give freebie handouts to people, well.. for some people who are only interested in the story, and capable of completing Coil as is.. they may take the easy way out, just like some people take the easy way out of the dungeon grind by using exploits, or skipping mobs, to make bosses easier and dungeons shorter. Gamers do that... but I would imagine that the people who will actually be doing the content will still find it engaging and challenging. I didn't see anywhere someone asking for an instant "I win" button, or having the bosses with zero mechanics and so on. It's not about cutting out the work completely. It's more about balancing the work versus reward for multiple skill sets.
    (3)
    Last edited by Sunarie; 12-04-2013 at 06:13 AM.

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