Uh no... I'm sorry but you are wrong not all Relic is BIS and not all Allagan is BIS, But to say that relic is better than Allagan is just wrong they may have the same base stats but the extra stats are different and that's what makes most allagan better than relic.The issue as i've mentioned, is that Myth gear are the best, and there ss nothing more to look forward to after getting it, unless they increase the stats on Allagans.
I have no issue if this is DL gears being made cheaper as DLs are required to participate in many other end game contents but Myth gears are literally the ultimate gear and I hope you can see my point.
I have 4 pieces of relic which is better than Allagan for my MNK 2 gear and 2 Acc pieces in 2 weeks I'll buy the Relic body to hold me over until I can get the Allagan Body.
450 Going by what Yoshi said today. Anything more than that is too much.We cap myth on monday night now in about 1.5 hours... Just doing 2/4 turns of BCB and Garuda Farm. We have killed garuda in 3:28 (2 minutes 28 seconds) which is 180 myth an hour..
I'm pretty excited for the upcoming changes, I just hope they raise the cap to something reasonable, not something low like 350... trolllolol.. Imo 495 to 900 would be reasonable.
He mentions that 2.1 was delayed 1 month b/c of server congestion and initial release was November. Does that mean now they r back on track will we be getting 2.2 in February instead if March. Or will the one month delay continue as is and have a chance to further that delay with problems with 2.1. Thoughts?
I think it will be 2 1/2 - 3 months after patch 2.1.He mentions that 2.1 was delayed 1 month b/c of server congestion and initial release was November. Does that mean now they r back on track will we be getting 2.2 in February instead if March. Or will the one month delay continue as is and have a chance to further that delay with problems with 2.1. Thoughts?
That's what I think as well, I just didn't know if any info was released about attaining to the original schedule. Lets hope no new major problems arrive with CT etc....I'm loving the game and ready for 2.1 and beyond.
I don't like the cap raise. Best gear in the game should come from the hardest end-game content, aka coil.
This was my post in the other thread.The issue as i've mentioned, is that Myth gear are the best, and there ss nothing more to look forward to after getting it, unless they increase the stats on Allagans.
I have no issue if this is DL gears being made cheaper as DLs are required to participate in many other end game contents but Myth gears are literally the ultimate gear and I hope you can see my point.
What I'm trying to articulate here is that dedicated players should never be permanently ahead of casual players. It should be obvious that placing an impossible barrier (missed weekly resets before they reached level 50) is detrimental to the game.A weekly reset on the tomestone cap only partially addresses this. More casual players (or dedicated players under extenuating circumstances) will arrive at the endgame and will forever be behind players who reached endgame earlier. While the progress of dedicated players is limited, the stratification/gap between dedicated players and casual players will always be present.
Players should each have a capped allotment of mythology tomestomes assigned to them that grows every week by 300/450 starting from the first week of release.
With this system, a player that reaches level 50 for the first time tomorrow has the chance to gather the thousands of mythology tomestones that their friends or peers have already obtained over the course of the last few months.
Dedicated players aren't really harmed by this system; they were still the first to enjoy the benefits of accessing higher level content such as the Binding Coil and obtain gear earlier. And, if anything, having casual players be able to reach dedicated players' level of achievement means there are more opportunities to make friends and meet new players.
This is dangerous to fostering a healthy endgame community.
As it stands, it is quite difficult to ask dedicated players who have nearly completed a set of item level 90 equipment for a job to party up with an equally eager player who, due to the weekly cap, can only obtain, at best, one item level 90 weapon when they've reached level 50. By keeping dedicated players permanently ahead and casual players behind, there is little opportunity of mixing the two groups and generating new friendships. Even the most eager casual player must wait months to reach the level of achievement of a dedicated player - and by that point, they will once again be months ahead.
This system also disincentivizes and punishes casual players for playing through mythology tomestone-granting dungeons repeatedly. While dedicated players have dozens, if not hundreds, of completions through these dungeons and encounters along their course of obtaining mythology tomestones every week, casual players will, often, only be rewarded lesser tomestones of philosophy for completing this content. They are discouraged from reaching the same level of mastery and understanding as dedicated players. This translates to an ever-widening gap in skill and experience in endgame content.
An accumulating personal allotment is simply an extension of the ideals and tenets of the rested EXP system and the levequest allotment system. Players who have less time for the game should be encouraged and supported in their efforts to catch up, even at the highest level of endgame.
Why would anyone who wants to become hardcore/dedicated purchase this game if they will always be months, or later, years behind the top-level players and FCs?
Why would a casual player purchase this game if achievement is permanently stratified and tiered according to how long they've been at level 50 and meeting the weekly cap?
Why would anyone who has to take a break from the game or cut back on their play time (and miss the tome reset) continue to subscribe, if they fall behind their FC or friend group and can NEVER catch up?
This change is not bad. It is very good. But it actually isn't nearly good enough.
It might actually backfire, because once 2.1 rolls out, fresh 50s won't be 300 tomes behind for every week they've missed since release, but 450 tomes behind.
And this is not even factoring in Coil reset, which offers gear attainment at roughly the same rate as mythology tomestones.
If anyone's curious why ReiszRie is so rustled the answer is on his lodestone: http://na.finalfantasyxiv.com/lodest...acter/1691309/
Only myth gear, only coil exploration achievement from coil turn 1 (which you can get on the way to the boss). He doesn't want people catching up to him through his only means of gearing.
If you want gear which will have exclusivity for longer than myth gear, run coil, anyone can run WP.
Wolves' Den
- Test your combat skills against your fellow players, earning fame and fortune.
If its anything like beta, we won't be getting any fame because we're all "Fresh Meat".
so hardcore! such achievement! much wowIf anyone's curious why ReiszRie is so rustled the answer is on his lodestone: http://na.finalfantasyxiv.com/lodest...acter/1691309/
Only myth gear, only coil exploration achievement from coil turn 1 (which you can get on the way to the boss). He doesn't want people catching up to him through his only means of gearing.
If you want gear which will have exclusivity for longer than myth gear, run coil, anyone can run WP.
you will change your name to "fresh meat"?
Last edited by ashikenshin; 11-21-2013 at 04:42 AM.
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