That's how you get fame, by knowing who your fighting. Its not necessarily about giving up matches. Maybe for you it is.

I wholeheartedly approve of raising the cap to 450. Casual/newer players can gear out their main class faster, hardcore/veteran players can gear out their off-classes.
The 2 paths to 90 gear support each other, for those who raid coil. For those who can't/don't, Myth is perfectly fine on it's own. Some Myth are better for some slots for some classes, and some not. I clear T4 weekly on my bard, and due to itemization, most of my 90 gears are Myth. I'd also rather wait 4 months for RNG to give me Allagan Boots than EVER buy Myth Boots of Aiming. They're yucky.
Thank you SE, for giving us the opportunity, and option, to earn 50% more Mythology gear, for my main class or etc., as I see fit. I will not ask for more, because I trust you will give it to us when the game has grown enough to need it.
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Is anyone else a little concerned that he goes out of his way to comment on each piece of new content that adds a new way of earning tomestones... and CT isn't one of them?
I still don't understand why MMOs still run the backwards logic of giving you items to make things easier at endgame.
It is like you beat coil, and it pops up a question asking "Do you want next coil to be easier? Yes/No". Except it does this in a cryptic way with gear drops instead so it isn't as obvious.
I wonder if people would actually press "Yes, easier" if they removed gear from game and instead added the question. Same thing in the end, but people who don't think would also be aware that it is just a process of making content easier.
I wish game was properly ordered so that you get gear first, then you get silly Salvage content that disables 1,2,3,4,5 slots so it gets harder and harder.

i know alot of people are gonna say im wrong and the hardcore player base just needs to leave the game blah blah blah BUT ....
being able to obtain end game gear by running VERY easy 4 man level 50 dungeons in 20 minutes is one of the dumbest things any MMO has ever done ....... just sad
SE u need to rethink ur end game mechanics for 2.2
edit ... i almost forgot after 2.1 u will be able to obtain the end game gear by doing daily solo quests ........ good job SE on getting dumber
I think you miss the point of these kind of mmo's. To answer your question if an mmo had a pop up like that I wouldn't play. The point is you challenge these challenging end game raids/dungeons in order to get better gear. It's the entire aspect of rpg's. You go after stronger bosses/dungeons and get better loot. As you do harder things you become more powerful. This is in the core of what makes an rpg an rpg. You get rewarded for defeating the difficult encounter with powerful loot. It's been this way even in P&P Rpg's like dungeons and dragons. If you killed a dragon and literally got nothing that would be a terrible campaign.I still don't understand why MMOs still run the backwards logic of giving you items to make things easier at endgame.
It is like you beat coil, and it pops up a question asking "Do you want next coil to be easier? Yes/No". Except it does this in a cryptic way with gear drops instead so it isn't as obvious.

You need to explain this to SE they seem to think that completing quests or easy 20 minute dungeons should get you the same loot . or in some slots better loot then the end game raidI think you miss the point of these kind of mmo's. To answer your question if an mmo had a pop up like that I wouldn't play. The point is you challenge these challenging end game raids/dungeons in order to get better gear. It's the entire aspect of rpg's. You go after stronger bosses/dungeons and get better loot. As you do harder things you become more powerful. This is in the core of what makes an rpg an rpg. You get rewarded for defeating the difficult encounter with powerful loot. It's been this way even in P&P Rpg's like dungeons and dragons. If you killed a dragon and literally got nothing that would be a terrible campaign.
For casuals, maybe.Originally Posted by Yoshi-P
I assure you that the wait will be worth it...
For active raiders, not nope nada. Totally not worth it.



I don't know, ReiszRie gives me this, "Everything new is fine so long as it doesn't make everyone else like me." vibe. Like being ultimately equipped should be this permanent accord that noone else should be allowed breach. All Heroic/AF+1/Allagan, fine by him so long as it's just him and his close knit group. I honestly had enough of that attitude in XI. Yes, XI has a good community so long as you don't include the endgame community in that statement. Looks like that community found it's way here. Any changes to open the door to endgame just a bit wider is a good thing. It's already bad enough, what with players demanding you be ultimately equipped just to join them in the end dungeons, much less something like Coil or the upcoming Tower and Pharos. We really need to quit with the elitism, it isn't helping anyone.
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