So instead of 3 weeks for +1, now it's 2 weeks. I'm cool with that.![]()
I understand the need for casuals to access end-game content but the issue here is that Mythology gears aren't required for any of the current end-game content, you can run HM Primals in DL, you can run Coil in DL, you don't need Mythology gear to participate in current end game content.This was my post in the other thread.
What I'm trying to articulate here is that dedicated players should never be permanently ahead of casual players. It should be obvious that placing an impossible barrier (missed weekly resets before they reached level 50) is detrimental to the game.
Why would anyone who wants to become hardcore/dedicated purchase this game if they will always be months, or later, years behind the top-level players and FCs?
Why would a casual player purchase this game if achievement is permanently stratified and tiered according to how long they've been at level 50 and meeting the weekly cap?
Why would anyone who has to take a break from the game or cut back on their play time (and miss the tome reset) continue to subscribe, if they fall behind their FC or friend group and can NEVER catch up?
This change is not bad. It is very good. But it actually isn't nearly good enough.
It might actually backfire, because once 2.1 rolls out, fresh 50s won't be 300 tomes behind for every week they've missed since release, but 450 tomes behind.
And this is not even factoring in Coil reset, which offers gear attainment at roughly the same rate as mythology tomestones.
Casuals will never be permanently stratified and tiered as new gear aren't released as fast as it takes to get a full Mythology set (2 months) and current players who capped weekly will eventually reach an end-point where they're not gaining any new mythology gear as they've now the full set
Casuals won't be excluded from content as DL gears are still readily available and is fully acceptable and capable of running current and planned future content.
so what exactly is the point in making iLevel 90 Mythology gear easily and quickly attainable?
My opinions are not based on individual benefit, if it indeed is based on individual benefit, I'd have more to gain, considering that I have multiple classes I'd need to gear.As long as he caps his weekly myth forever, no one will catch up to him. I still don't get why he's bothered by it, I would think only some hard core players running coil would be bothered by filthy casuals getting equivalent gear.
He could be easily running Coil with that gear, I'm more than a month behind him and my group almost beat turn 4 last week.
Coil is not the ultimate goal for everyone, whether one has a desire to complete coil or otherwise is their way of playing the game, like I've mentioned before, Mythology gear currently serves to be a good alternative to Allagan gears and my argument here is that it should not be easily attainable, considering that its iLevel 90
Casuals will eventually catch up as there are only 12 pieces of gear in total, so there is no such thing as "permanently" ahead.
I'd appreciate if you guys stop making this into a straw-man's argument.
Last edited by ReiszRie; 11-21-2013 at 10:41 AM.
ad hominemIf anyone's curious why ReiszRie is so rustled the answer is on his lodestone: http://na.finalfantasyxiv.com/lodest...acter/1691309/
Only myth gear, only coil exploration achievement from coil turn 1 (which you can get on the way to the boss). He doesn't want people catching up to him through his only means of gearing.
If you want gear which will have exclusivity for longer than myth gear, run coil, anyone can run WP.
If my goals are selfish, I wouldn't be suggesting in my previous comments that if Mythology gears are made easier and faster to attain, Allagan gears should be buffed
Last edited by ReiszRie; 11-21-2013 at 10:39 AM.
Well if you think about it they probably don't want players getting the best gear in the game the first week they hit lv50.
Players naturally sort themselves into groups somewhere along the axis of casual to hardcore. Every good MMO will reward hardcore players for their work, dedication, and pioneering efforts.I understand the need for casuals to access end-game content but the issue here is that Mythology gears aren't required for any of the current end-game content, you can run HM Primals in DL, you can run Coil in DL, you don't need Mythology gear to participate in current end game content.
Casuals will never be permanently stratified and tiered as new gear aren't released as fast as it takes to get a full Mythology set (2 months) and current players who capped weekly will eventually reach an end-point where they're not gaining any new mythology gear as they've now the full set
Casuals won't be excluded from content as DL gears are still readily available and is fully acceptable and capable of running current and planned future content.
so what exactly is the point in making iLevel 90 Mythology gear easily and quickly attainable?
My point is that the current weekly cap system permanently places hardcore/dedicated players ahead, in terms of equipment, because casual players will miss all the weeks of resets until they reach 50. This does not mean that Mythology gear is required or necessary, or that lack of this gear necessarily excludes players from accessing content. Of course, a vast majority of the current content can be cleared with basic DL and a relic. I agree with you on this point.
The problem arises because it is other players' choice to institute gear requirements for joining parties, FCs, and linkshells.
I agree fully that casual players with lower-tiered gear should be allowed to participate in many activities, but that will not be a sentiment shared by hardcore/dedicated players who are trying to eliminate the margin for error, failure, and wasted time. Not every player is as gracious as you in their willingness to allow casual players to join their group.
When groups that include casual players inevitably fail, the other players, or the casual players themselves, may come to believe that their equipment is to blame.
Skill can be gained.
Experience with mechanics can be attained.
Secondary tools such as VoIP and video guides can be utilized.
However, improvements to equipment is placed under a hard limit due to the weekly reset.
This is the core of the issue. Casual players can never, ever catch up to the public at large, their friends, or their groups, because they miss weekly resets.
I'm not asking SE to hand out mythology gear. I'm asking to institute a personal accumulating allotment that gives casual players a chance to go through the same grind and effort that hardcore/dedicated players put in to attain their tomes.
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Of course, hardcore/dedicated players will reach an endpoint in their gear. But then that brings about the question, why would they even choose to mix with casual players at all, then? What incentive do they have to team up with players who have barely started to complete their set? Are we really depending on the goodwill of the hardcore/dedicated player base to be charitable with casual players? (We can look at the random dungeon finder and MVP system rewards to see that SE certainly does not think this will happen)
When the game does not actively encourage and incentivize hardcore/dedicated players to team up with casual players (or allow casual players to catch up) the community fragments, and ultimately, dissipates.
*Not really sure how you come up with the 2 months figure. With Allagan filling the gaps, that may be possible. If you aren't including accessories, then that would be true.
Last edited by YuriRamona; 11-22-2013 at 02:36 AM.
that have nothing to do with myth cap, even without cap raise people can get full myto set w/o enterring CoB,
+ lot of CoB drop are better than myto gear
+we dont know drops from extrem prim and new dungeons
they will never because they want player to stay suscribe:Im glad that there will b a limit incrase buuuuuut
I'd rather see it "stackable"
So if i go to hawaii for 2 weeks and come back and still got 1 week vacation i want to be able to play all night long getting my 900 stones i missed while i was in hawaii.
So i can decide to when i WANT to play, not when it makes sense to play...
But i guess i'll never see that =/
allow it to stack=people can unsub one month then catch up next one
TLDR :WE DON'T CARE ABOUT CONTENT ONLY ABOUT REWARD/H THEN WE CRY FOR LACK OF CONTENT TO DO AFTER ONE DAYCurrently, we can kill garuda HM in 3:30, taking away another 20 seconds for que time/loading and cutscenes thats 156 myth an hour.
If they don't make new content drop more than 40 myth somewhere, or make it drop gear that's decent, then garuda HM will still be the fastest way to farm myth. And with each new piece of gear garuda HM dies faster. I reckon will be under 3 mins within the next week or two. And thats 1 tank, 1 healer, and 6 dps.
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