It could be worse. There's a phrase that WoW players jokingly use: "Working as intended." Because that's what Blizzard says half the time.
At least SE is acknowledging our issues, instead of replying with arrogance.
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That's another one that gaming companies have a habit of using these days...I've seen at least 4 use it :X
Peach Parfait/Khulan Angura on Gilgamesh
Nope, self, non-offense buffs like defender and sentinel did not give you SP.
Huh? Meowshi is right. You got SP based on how much % you healed of the total healing potential of your spell. The result being that 2 maxed out Cure 1 spells gave you more SP than one maxed out Cure 2 spell.
Purposefully wearing crap armor and not bothering to repair it was not "doing the best job you could:
Purposefully standing in front of the raptors and efts to get blasted by the AOE fire and lightning attacks was not doing the best job you could.
Purposefully not using shockspikes since it cased damage that didn't give you SP was not "doing the best job you could."
Spamming every single move that you could that procs a debuff (trammel, heavy trammel, skull sunder, concussive blow, bloodletter, disorient, taunt, provoke, warmonger, comrade im arms, etc) regardless of whether or not it fit your party role and if it contributed positively to battle was not "doing the best job you could"
Not inviting archers because their DPS was too much so they killed too fast and leeched all the dmg dealing from the other DD classes was not "doing the best job you could"
Not using skills like Maim because it killed the mob too fast was not "doing the best job you could"
Whether you remember or not, killing as fast as possible was not the way to the best SP per hour back in September.
It is now, however.
It was terribly broken and horribly designed. It would be as if your weapon skill rating in FF11 was the primary determining factor in how strong your job is.
You know how stupid weapon skill up parties in FF11 are, right? Imagine if you had to do that as your main form of grinding.
Last edited by Rentahamster; 05-29-2011 at 10:24 AM.
over all id say the new sp system is worse, because before you would find parties all the time, you could log in and get some decent SP fairly quickly, and you didnt have to rely on leve failing. You also got to explore the world and fight various different types of monsters.
Now, regular mobs are by and far worthless, only raptors are good for high level exp
it takes no skill to get sp in behests, and not much to beat leves 10 levels higher than you.
leve linking discourages random parties, and encourages leve failing in the same locations with the same people.
The current SP reward system is killing parties/socialization/explorartion even more than the old one turned people off. there are a lot of people who didnt even know that la noscea had efts, and have 3 jobs at 50. How many of you have fought the zombies and skeletons at the bottom of tam tara? how many of you have fought the level 64 dragons that roam around looking for trouble.
How many people have exped outside of ul dah from level 30-44?
The current SP system is really bad, not because hard or confusing, but because it rewards you for fighting the same crap, in the same places, no matter what your party make up, with the same people, with a very low level of skill required, and encourages you to log off right after.
until they make other content besides leves give SP no one will do anything but leves, until they give more sp for fighting difficult stuff, no one will fight anything difficult, until they reward you for learning how to do your job and maximize your potential, no will learn how to play thier jobs at a high level of skill. Until they give you different SP for fighting mobs with different skills people will always fight the easiest mob with the weakest skills.
this SP system is the worst thing to happen to this game overall. they need to fix it, or all the battle changes in the world wont matter
It was terribly broken and horribly designed. It would be as if your weapon skill rating in FF11 was the primary determining factor in how strong your job is.
You know how stupid weapon skill up parties in FF11 are, right? Imagine if you had to do that as your main form of grinding.
so wrong, but at this point its also irrelevant.
Ugh, don't remind me. I duo with my husband. He's a PUG, I'm a CON. When the game launched (under the old SP system), we did all the same leves together, and his PUG got 3 ranks ahead of me before we finally realized he basically had to stand there and do nothing half the fight, so that I could get in some hits and get some SP. After our leves, we'd still go out and grind on dodos so I could try to catch up.
And I would have to experiment to find ways to even get SP. I could heal, do magic damage, or physical damage, and it would always result in different amounts of SP. Half the time, it was best to just stand there and spirit dart with my '1' button all day. Is that really what you expect out of a caster?
The old SP system was horribly broken, and encouraged you to play in ways that you normally never would. Plus, it was very frustrating for casters. I'm glad it's gone.
Last edited by Rowyne; 05-29-2011 at 05:50 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
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