Sounds broken.Read this guide by Meowshi about how to get good SP in the old system:
http://ffxiv.zam.com/forum.html?foru...199&howmany=50
Peach Parfait/Khulan Angura on Gilgamesh
The old SP system was garbage. Im glad they changed it last year.
over all id say the new sp system is worse, because before you would find parties all the time, you could log in and get some decent SP fairly quickly, and you didnt have to rely on leve failing. You also got to explore the world and fight various different types of monsters.
Now, regular mobs are by and far worthless, only raptors are good for high level exp
it takes no skill to get sp in behests, and not much to beat leves 10 levels higher than you.
leve linking discourages random parties, and encourages leve failing in the same locations with the same people.
The current SP reward system is killing parties/socialization/explorartion even more than the old one turned people off. there are a lot of people who didnt even know that la noscea had efts, and have 3 jobs at 50. How many of you have fought the zombies and skeletons at the bottom of tam tara? how many of you have fought the level 64 dragons that roam around looking for trouble.
How many people have exped outside of ul dah from level 30-44?
The current SP system is really bad, not because hard or confusing, but because it rewards you for fighting the same crap, in the same places, no matter what your party make up, with the same people, with a very low level of skill required, and encourages you to log off right after.
until they make other content besides leves give SP no one will do anything but leves, until they give more sp for fighting difficult stuff, no one will fight anything difficult, until they reward you for learning how to do your job and maximize your potential, no will learn how to play thier jobs at a high level of skill. Until they give you different SP for fighting mobs with different skills people will always fight the easiest mob with the weakest skills.
this SP system is the worst thing to happen to this game overall. they need to fix it, or all the battle changes in the world wont matter
You don't have to rely on leve failing unless you're one of the impatient people who wants to rush to R50 instead of learning the nuances of all their spells and abilities. Levelinking and Behests a bit above your level give plenty of XP/SP to level up at a reasonable rate.over all id say the new sp system is worse, because before you would find parties all the time, you could log in and get some decent SP fairly quickly, and you didnt have to rely on leve failing. You also got to explore the world and fight various different types of monsters.
Now, regular mobs are by and far worthless, only raptors are good for high level exp
it takes no skill to get sp in behests, and not much to beat leves 10 levels higher than you.
leve linking discourages random parties, and encourages leve failing in the same locations with the same people.
The current SP reward system is killing parties/socialization/explorartion even more than the old one turned people off. there are a lot of people who didnt even know that la noscea had efts, and have 3 jobs at 50. How many of you have fought the zombies and skeletons at the bottom of tam tara? how many of you have fought the level 64 dragons that roam around looking for trouble.
How many people have exped outside of ul dah from level 30-44?
The current SP system is really bad, not because hard or confusing, but because it rewards you for fighting the same crap, in the same places, no matter what your party make up, with the same people, with a very low level of skill required, and encourages you to log off right after.
until they make other content besides leves give SP no one will do anything but leves, until they give more sp for fighting difficult stuff, no one will fight anything difficult, until they reward you for learning how to do your job and maximize your potential, no will learn how to play thier jobs at a high level of skill. Until they give you different SP for fighting mobs with different skills people will always fight the easiest mob with the weakest skills.
this SP system is the worst thing to happen to this game overall. they need to fix it, or all the battle changes in the world wont matter
Everyone XP'd outside of Ul'dah because you cannot XP inside Ul'dah.
Old SP system encouraged playing badly. Getting hit by tons of stuff, making skills that reduce damage detrimental, using broken armor so that you would take more damage = more SP, etc. Solo play was impossible for something that was supposed to be a more casual MMO.
Your argument seems to be centered around skillful play and lack of mob variety for strategy and SP drops...that is a problem with the battle system, not with the way SP is gained. All abilities are more or less the same because Rank matters far more than stats. DoM do not function differently in a party, meaning they're basically heal spambots with occasional nukes and DoTs. Everyone else just spams 1 and damage abilities. The new SP system works better since the most efficient way is to kill things quickly. Buffs that reduce damage and self-buffs are not useless, Archers are not going to be excluded from parties, Healers can heal themselves, you don't have to wait for someone to be low enough to give you the best possible SP from a heal before healing them, you don't have to draw battles out long enough so everyone can get the best SP for their class, etc.
Sorry but you're favoring a flawed system over one that leaves room for more important things. Maybe if they super balanced the old system it would work better, but right now the system works fine and the problem lies within mob difficulty vs. SP rates, not within which way of awarding SP is better.
EDIT: Also, was the amount of XP/SP needed to level/rank up higher with the old system? From that thread it seems like people are getting an insane amount of SP from stuff :X
Last edited by SuzakuCMX; 05-29-2011 at 10:49 AM.
Peach Parfait/Khulan Angura on Gilgamesh
You could find parties because all anyone would ever do is just log on and log off at the raptor and eft camps. Plus, we had more overall people back then. Grinding back in September on open world mobs is exactly the same as it is now: kill efts and raptors.over all id say the new sp system is worse, because before you would find parties all the time, you could log in and get some decent SP fairly quickly, and you didnt have to rely on leve failing. You also got to explore the world and fight various different types of monsters.
this SP system is the worst thing to happen to this game overall. they need to fix it, or all the battle changes in the world wont matter
Just because the new SP system still has its problems doesn't mean the old SP system was good.
Back in September, there was no balance because open world SP party grinding was decent SP and guildleves was crap SP.
Then in November, there was no balance because open world SP party grinding was crap SP, solo coblyn genocide was so-so SP, and guildleves were sorta decent SP.
Then, with the SP system as it is now, there is no balance because open world SP party grinding on raptors and efts is decent again, but it pales in comparison to the SP bonanza that is guild leve llinking.
As the devs fixed certain issues over the past 8 months, they caused almost as many problems as they fixed.
A lot of the problems with SP and partying today are made even worse due to the fact that there's hardly anyone playing this game anymore. At least back in September, we had the luxury of a large-ish population to play with.
I'll agree that it's irrelevant.
Anyway, there are a lot of things wrong with the SP system as it currently is now, and a lot of that has to do with the bad way in which the guild leve system is designed and how that incentivezes all the wrong behaviors and encourages players to do stupid stuff like fail on purpose.
One way to bring open-world mob grinding back into balance would be with the suggestions I made in the "how to fix SP" thread.
http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
also, this: http://forum.square-enix.com/ffxiv/t...Dynamic-Erozea
It was terribly broken and horribly designed. It would be as if your weapon skill rating in FF11 was the primary determining factor in how strong your job is.
You know how stupid weapon skill up parties in FF11 are, right? Imagine if you had to do that as your main form of grinding.
Last edited by Rentahamster; 05-29-2011 at 10:24 AM.
It was terribly broken and horribly designed. It would be as if your weapon skill rating in FF11 was the primary determining factor in how strong your job is.
You know how stupid weapon skill up parties in FF11 are, right? Imagine if you had to do that as your main form of grinding.
so wrong, but at this point its also irrelevant.
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