Quote Originally Posted by Physic View Post
heres the key to most of the problems, SHARE ALL SP
That wouldn't have solved the problem. You'd just have people healing their parties over and over again all day long.

Quote Originally Posted by Physic View Post
Actually now killing weak monsters fast as possible is best exp
Pretty much, yeah. Anything over dlvl 10 is meaningless.

Quote Originally Posted by Physic View Post
before killing difficult monsters fast as possible is best exp.
"killing difficult monsters as fast as possible only if you had enough mobs to sustain them (which was usually never so not killing them as fast as possible was the usual way to go)" would be a more accurate description

Quote Originally Posted by Physic View Post
all the debuffs your talking about were useful to the party, what debuff is not useful?
If you're a PGL, you would think that the best way to play would be to do the following:
  • hit the rear of the mob for better accuracy,
  • let the glad keep hate and keep it off yourself, use concussive blow 3 times to get "concussive blow x 3" status,
  • use Victimize for massive damage

Under the old SP system, the best way to get SP for the PGL would be this instead:
  • stand right next to the tank so that the mob blasts you with AOE so that the mages get more cure SP,
  • use taunt provoke and warmonger on the mob whenever the glad's tant/voke/monger debuff wears off,
  • do Concussive Blow only ONCE (since CBx2 and CB x3 don't proc SP),
  • use skull sunder for the WS damage and debuff proc SP (even though it's not as useful as other WS),
  • use trammel for the WS damamge and debuff proc SP (even though it's not as useful as other WS),
  • totally ignore Victimize because it's a waste of TP,
  • totally ignore other abilities like discerning eye or sentinel because they use too much stamina and don't proc SP.
Stupid, huh? Yeah, I know.

See this quote from one of the posters in that guide to getting SP thread from october:

It is sad but as a healer my best gains are from idiots doing stupid things.
Quote Originally Posted by Physic View Post
reducing the monsters defense and making it weaker = GREATER SP FOR THE SAME ACTION. as long as you have enough m obs to kill your goal should be to get greater sp for the same action, you said buffs didnt overwrite, so basically you debuff the mob, and then kill it with as much damage as possible.
The problem was this this was hardly ever the case. The only time it was close to true was when killing raptors, or when fighting efts too early.

Quote Originally Posted by Physic View Post
The biggest flaw was heal abuse, which is what your talking about that mages asked people to get hit so they could get SP, 3 things they would have needed to fix the old system

Base SP per kill regardless
Share all SP gains with the average of the party
Limit heal skill gains, or reward taking less damage in a party.
There will always be some actions that are more beneficial to SP gain relative to others so no matter what you do, you will always have the same problem.

e.g.
skull sunder + trammel better SP than using Maim
taunting and voking even if you are not a tank
not using shockspikes or stoneskin
etc
etc

That is the fundamental flaw with action-based SP-gain.

Quote Originally Posted by Physic View Post
i remember getting as much as 35k per hour, 15k per hour was slow with 3 man killing as fast as we could, we always killed as fast as we could we never held mobs, and we got a ton of sp doing it. people were too obsessed with how much they got per mob, and not how much they got per minute. there is no way that you can get more sp getting 50-100 per proc than you can getting 100-300 per proc unless you run out of targets, there is no logical reason to hold mobs and kill slowly when you have another monster waiting to be killed.
"unless you run out of targets"

Which was usually always the case unless you were killing raptors.


Also, while you might have been getting good SP it was highly likely (especially for pick up parties) that other people were not getting good SP and proccing as much because they weren't playing like an idiot on purpose. Therefore you had to slow down and be courteous so you didn't hog all the SP at the expense of your fellow party members.

Quote Originally Posted by Physic View Post
the advantages the old system had such as every monster was worthwhile sp
Nope, only crabs, efts, and raptors were worthwhile, everything else was garbage. Just like now.

Quote Originally Posted by Physic View Post
f you had the right job, and it was the right level fighting more difficult monsters was rewarding
That part is correct

Quote Originally Posted by Physic View Post
did you notice how before you would take dif parties to different monsters? when is the last time that mattered in this sp system.
Nope, the grind mobs now are the same as before: crabs, efts, and raptors.


Looking at your character's history, I see you only got to PGL rank 35-ish before the November "lol coblyn genocide is the best SP now" patch, at which point you quit and then started playing again in April, so I can see how you have the opinions that you do.

Your memories of the old ways are fonder than what was really happening.