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  1. #1
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Iroukan View Post
    snip
    Spell speed seems to have been tested in the future when we're all in iLvl 300 gear, because at the moment it requires downright massive amounts to be anywhere near useful. I'm at 450 SS, and my GCD is 2.39s. There's a scale obviously, but just taking the average into consideration, that's approximately 0.01s per 41 SS. That's incredibly inefficient. Additionally, SS doesn't effect HoT tick rate, so it's not like Druid on WoW where you can squeeze out an extra Regen tick with enough SS. Finally, take into consideration that you are rarely spamming spells. As a WHM, you should be playing proactively, not reactively; precasting spells to land at the moment your tank is hit by something (Death Sentence, Table Flip, etc), which means that SS isn't actually being utilized.

    It's possible that it'll be useful in the future, but at the current moment, DET > SS.
    (1)

  2. #2
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    Spell speed seems to have been tested in the future when we're all in iLvl 300 gear, because at the moment it requires downright massive amounts to be anywhere near useful. I'm at 450 SS, and my GCD is 2.39s. There's a scale obviously, but just taking the average into consideration, that's approximately 0.01s per 41 SS. That's incredibly inefficient. Additionally, SS doesn't effect HoT tick rate, so it's not like Druid on WoW where you can squeeze out an extra Regen tick with enough SS. Finally, take into consideration that you are rarely spamming spells. As a WHM, you should be playing proactively, not reactively; precasting spells to land at the moment your tank is hit by something (Death Sentence, Table Flip, etc), which means that SS isn't actually being utilized.

    It's possible that it'll be useful in the future, but at the current moment, DET > SS.

    This is completely incorrect. There is a thread showing that SS gear stacking has higher HPS than DET gear stacking for ilvl90 items. The math has been done and you are speaking out of ignorance.

    Furthermore, the base SS at level 50 is 341 which would result in a 2.5s GCD. At 450 SS and 2.39s GCD you have gained (450-341)/(2.5-2.39) = 0.01s gcd reduction per 10 SS. Not 0.01s gcd reduction per 41 SS as you have ignorantly claimed.

    Even so, SS is not about throughput as much as it is about movement. We have CDs for high throughput. Stacking DET vs SS isn't going to magically allow you to no longer need to use divine seal. SS is about finishing a cast sooner giving you more time to reposition yourself.
    (2)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  3. #3
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dragonflyseksparade View Post
    Even so, SS is not about throughput as much as it is about movement. We have CDs for high throughput. Stacking DET vs SS isn't going to magically allow you to no longer need to use divine seal. SS is about finishing a cast sooner giving you more time to reposition yourself.
    This is exactly an extension of what I was saying 1 post above her.
    (0)

  4. #4
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TimeZero View Post
    snip
    Quote Originally Posted by dragonflyseksparade View Post
    snip
    All attacks follow a set pattern, with a specific cooldown. You know exactly what will hit and exactly when. It's your job to pre-cast and ensure that you never need to have clutch heals. Your spell should NEVER be late, or it means you failed at pre-casting. This isn't WoW where you spend 99% of your time healing, throwing HoTs, AoEs, etc. You are never spamming.

    As for positioning, yes, being able to move faster is nice, but as said before, everything in this game is on a strict rotation and timer. You don't need to be able to finish a cast faster, you need to be aware of the rotation and what you are required to do and when.

    Also, thanks for correcting the SS base information, DFSP.
    (2)

  5. #5
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    snip
    You can't precast to account for RNG ground aoes that you must avoid. You cannot precast to account for multiple crit hits in succession. In these scenarios you will absolutely need to spam heal for several casts to catch up. 95% of the precasts that you describe are for precasting Cure I while the tank is at full health, in which case you cancel the cast if the tank doesn't take a hit before completing the cast. If you are talking about precasting for big hits, you're going to be using CDs or swiftcast stoneskin (which does not benefit from det, but does benefit from ss, btw). With divine seal on only a 1min CD, there's no instance where you would benefit by choosing determination gear over spell speed gear.
    (0)
    Last edited by dragonflyseksparade; 11-18-2013 at 11:54 PM.
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

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